Showing posts with label gesture. Show all posts
Showing posts with label gesture. Show all posts

Tuesday, March 8, 2011

The Cartoon Caveman At Work...

This past week at Sheridan College, two of my current 2nd Year students, Amir Avni and Mitch Kennedy, asked if I would do an on-camera demonstration of how I take a drawing from initial rough gesture through to the final sketch. It was all very spontaneous and we set up in the classroom right after I'd finished this week's lesson to their group. In a matter of minutes the camera was set up on the tripod looking down over my left shoulder and I started sketching away, keeping a stream of consciousness commentary going all the while I was working. Hopefully this will illustrate the ongoing thought process I experience as I am working out a drawing. By the way, I apologize for the initial stage where I am gesturing in quite lightly in blue pencil on the paper. What I didn't realize at the time was that it was just too light for the camera to pick up. However, once I start working out the basic forms on top of the scribbled gesture, you can make out more clearly what I am doing. As for the chosen subject matter, let's just say that there's nothing more appealing to me than doodling a cute gal!

Again, my sincere thanks to Amir and Mitch for coming up with this idea, as it really was quite fun to do and I am actually quite flattered that they asked me. Please be sure to also check out their blogs to see a sampling of what these clever students of mine can do themselves:

Amir Avni
Mitch Kennedy









The finished sketch. By the way, if this were an actual assignment, I would lay a fresh sheet of paper on top of this and refine the drawing much more before inking it.

Some Old Stuff...


I've been a bit busy lately since I've just started up again with teaching at the college. So nothing too interesting to post today. I was going through some files on my old computer, transfering stuff over, and came across this series of character drawings. This was done originally for the newsletter that used to be published by the Toronto Animated Image Society (TAIS), and had accompanied an article I'd written on the subject of posing and body language. I thought my Sheridan students might get something out of these, as we've been talking about character posing. That's all I've got for today!

Continuing On From Last Lesson...

I'm still referring back to this post that John K. had on his blog last week that I expanded upon in my last post. I think there's a lot of good stuff in there that I'm sort of taking on as a personal challenge to see what I can come up with based on John's ideas on character design.

The little guy that I had drawn as a demonstration of simple cartoon construction in my last post is appealing enough I suppose, but his structure is limited to very basic spherical shapes: slightly distorted egg shapes for both his head and body. As I had mentioned, it was for a beginners' cartoon class, so that's why I kept it as simple to follow as I could, but it is admittedly a bit boring. My own personal taste dictates that there be more of a feeling of animation, especially the principle of "Squash and Stretch" that gives a character a more pliable and "organic" quality. On a chubby little guy like this particularly, it's good to imbue him with a feeling of loose flesh that reacts in actions and expressions. Additionally, I am trying to explore other design possibilities, which John covers as "Aesthetic", where you try to make the design more visually appealing by varying the types of lines and shapes, as well as relative lengths and widths of the many elements within the figure. So, in the case of this little guy, I tried distorting those original egg shapes, adding some straight planes and what we call 'S' curves to break up the monotony of what it had looked like before.

Along with this visual experimenting, I am also at this stage thinking of what sort of "Personality" type he might be, again going back to John's thoughts on what should be considered when creating a character design. In the original design, he was looking like a bit of a curmudgeon, sort of a similar type to Mr. Wilson in Hank Ketcham's "Dennis the Menace". In these new sketches I am trying different personalities on him, deciding whether I might want him to be worn out and tired, pompous and aloof, or a bit more silly and carefree. Well, here's where the sketches start to suggest something more specific...

The sketch on the righthand side of the exploratory concepts page recalled a guy I used to work with years ago named George. Just like the rough sketch, George always had a big easygoing smile, with an upper lip and mustache that jutted out above a lower lip that was swept back with a receding chin. He was a really funny and delightful guy, so I thought I would base my character on his personality and physical traits, though this is not meant to be a perfect likeness of him, but rather, just using George as a starting point for developing this guy in a specific direction.

The veteran Disney animator, Eric Larson, often noted how he based the persona of Figaro, the kitten in "Pinocchio", on that of his own little nephew. This little kid could be stubborn and prone to temper tantrums, so Eric imbued his character with similar mannerisms, resulting in a character "type" that the audience would likely be familiar with and thus could easily relate to. This approach of basing characters on either one or a combination of several people you've actually met in your life experiences can result in richer animated performances and designs that really communicate a specific idea, rather than just trying to invent something randomly from scratch.

So, in developing this character based on my old friend George, I tried to recall specific instances from when we worked together. One thing I remembered was how George used to enjoy going out for the occasional game of golf which was compliments of one of our longtime vendors in appreciation for the work thrown his way during the year. By George's own admission, he was a lousy golfer himself, but he was mostly looking forward to the free meal he'd get back at the clubhouse dining room! George was a wheeler-dealer who loved to barter for things rather than pay good money, therefore a free lunch was never turned down. Another fond recollection I have of George is his impromptu, hip-shakin' Elvis impersonations. Again, that's something colourful and fun that can be utilized in the traits of this character design. By the way, George may have had a middle aged paunch, but he was not as hefty as this character, so that is still a direct holdover from the original concept. This character could be taken further, exploring more visual possibilities before refining it into a final design, but since this is just for the sake of this demo, I'm going to leave it there.

Lastly, here is a page of rough poses I did of this dumb mutt many years ago. You'll note that this pooch ended up as my life model in the cartoon heading up my last post. Fortunately, the black eye he'd likely acquired in a doggy rumble seems to have healed up nicely since the rough sketch.