Showing posts with label girls. Show all posts
Showing posts with label girls. Show all posts

Tuesday, March 8, 2011

Bye Bye Birdie


Back in the early 1960s, there seemed to be a plethora of singing Bobbys: Darin, Rydell, Vinton, Vee, Curtola, etc. etc. Well, when it comes to singing Bobbys, mostly I'm a fan of the great Bobby Darin, and I'll likely be doing a post on him sometime in the near future. But I also favoured Bobby Rydell, who, like Darin, brought a bit of that swinging Sinatra sound to the image of the teen rock and roll idol to create a sound that had a more lasting appeal. A couple weeks ago, I had the great pleasure of seeing Bobby Rydell in concert at Stage West here in Mississauga. I'm happy to report that Mr. Rydell, now 66, is still in very fine singing voice. Actually, I prefer the way his voice has matured as an adult, over the teen idol voice he had back at the start of his career, as it puts him very much in the realm of Sinatra, Vic Damone, Tony Bennett, etc.

Prior to going to see him in concert, I had drawn a caricature of both he and Ann-Margret in their roles in 1963's "Bye Bye Birdie", the musical that created some good-natured fun by spoofing Elvis's being drafted by the U.S. Army. The Elvis type character is fictionalized as the gyrating teen heartthrob,"Conrad Birdie", hence the title of the show. Bobby Rydell played the hapless boyfriend, "Hugo Peabody", being ignored by Ann-Margret's all-American girl,"Kim McAfee", who has been randomly chosen to give Birdie his one last kiss before the army gets him. The movie is a lot of fun and gives both Bobby and Ann-Margret an opportunity to really show off their song and dance skills. I think Ann-Margret is a phenomenal performer who wasn't given enough venues to display her musical talents onscreen. She's also terrific with Elvis himself in "Viva Las Vegas", which she made the following year, both films having been directed by George Sidney. It doesn't surprise me that she went on to great success on the Vegas stage, singing and dancing up a storm after those skills seemed to not be in high demand at the movies anymore.

I was pleased to see that Bobby Rydell still enjoys the film role, as he does a medley in his show of most of the songs from the score, while a montage of film clips plays on the screen behind him. As it turns out, Bobby Rydell was good friends with Bobby Darin back then, and he did a marvelous tribute to his late friend by singing a medley of his big hits. Of course Rydell performed most of his own big hits, such as "Wild One", "Volare", and "Sway", the latter song's swinging arrangements having likely inspired the more recent rendition by Michael Bublé.

Though I was hoping to present the framed caricature in person to Bobby Rydell, I'm afraid that turned out not to be possible, but I did manage to get it to him via the show's local promoter, who also got Bobby to autograph an additional print for me as I'd requested. I was told he got a real kick out of it, anyway.

So now, what better way to end off but to post the clip from "Bye Bye Birdie" that I'd based this caricature on. It's my favourite scene in the film, as it shows Ann-Margret at her sexiest as they all sing the swinging "A Lot of Livin' To Do". Enjoy!

The Cartoon Caveman At Work...

This past week at Sheridan College, two of my current 2nd Year students, Amir Avni and Mitch Kennedy, asked if I would do an on-camera demonstration of how I take a drawing from initial rough gesture through to the final sketch. It was all very spontaneous and we set up in the classroom right after I'd finished this week's lesson to their group. In a matter of minutes the camera was set up on the tripod looking down over my left shoulder and I started sketching away, keeping a stream of consciousness commentary going all the while I was working. Hopefully this will illustrate the ongoing thought process I experience as I am working out a drawing. By the way, I apologize for the initial stage where I am gesturing in quite lightly in blue pencil on the paper. What I didn't realize at the time was that it was just too light for the camera to pick up. However, once I start working out the basic forms on top of the scribbled gesture, you can make out more clearly what I am doing. As for the chosen subject matter, let's just say that there's nothing more appealing to me than doodling a cute gal!

Again, my sincere thanks to Amir and Mitch for coming up with this idea, as it really was quite fun to do and I am actually quite flattered that they asked me. Please be sure to also check out their blogs to see a sampling of what these clever students of mine can do themselves:

Amir Avni
Mitch Kennedy









The finished sketch. By the way, if this were an actual assignment, I would lay a fresh sheet of paper on top of this and refine the drawing much more before inking it.

Lana

This is Lana, another one of our regular models at VAB. Lana has the pixieish quality that I just love to draw. Her sparkling blue eyes slant upwards slightly giving her that cute impish look, and when she smiles she has one deep dimple on her right side. Lana is probably the one model I am almost always able to successfully capture the likeness of in most of my sketches because of her distinct features.

Here is a very traditional portrait I drew during a longer 30 minute session. I'm quite pleased with the likeness in this one.

This is a looser treatment, as it was sketched in a 10 minute pose. Again, I think the likeness is pretty good here and the drawing feels spontaneous and fresh.

Though I like the upper torso in this back view, I'm not sure about the attachment of her legs. Something feels odd about it. Since I'm more comfortable with line, I think I tend to get a little heavyhanded when attempting tonal studies. Still, it is just a 10 minute sketch...

Just like Heather, Lana also has musical theatre training and a dance background. So she also gives us poses that show great rhythm and graceful form. Some of her quick gesture poses can get pretty acrobatic too, as you can see by that top one in the middle. I believe that a really good model has to have some artistic sensibilities in order to assume poses that create visual interest for those sketching her. An arch to the back, a twist to the torso, and a rhythmic arrangement of arms and legs are some of the elements that I think constitute an inspiring quick pose. As musical performers used to being onstage, both Lana and Heather understand this and are very self aware of how their poses will read to the audience. Of course, more sedate poses are quite acceptable for the longer studies, as it's hard for the model to hold a complex pose for too long.

Here are several drawings in my caricatured approach. In this first one I added the microphone to the drawing because Lana is also a very accomplished singer. I may have made her a bit too leggy in this pic though!

Both of these final two drawings are the type I usually like to do in my caricature style. I find a medium close-up very satisfying to draw, as I can get some body language while also concentrating on getting a likeness of the model's face. Lana has such well-defined and appealing facial features that I can't help but want to capture as close a likeness as I can achieve. This last one in particular is a favourite of mine. I really think I caught something special in her expression and eye direction. This is one I'm tempted to frame up some day. Anyway, these are just a few of my sketches of Lana, and I'll be putting up more periodically.

And God Created Bardot


Yes, today is Brigitte Bardot's birthday, so I've been working on this caricature to celebrate the occasion. It depicts her as she posed rather saucily for the opening sequence of her 1968 TV special. This special as well as two earlier ones from 1961 and 1963 can be found on this DVD. In fact, here is the sequence that I used to sketch from that somebody has also posted on YouTube:



These TV specials were a collection of fun musical vignettes that showcased Brigitte Bardot's talents as a French pop singer. I probably know her better in this capacity than I know her as a film star, admittedly having only seen a handful of her films. The early 60's was a great time for French pop music, as there were also cute singers like Francoise Hardy and France Gall on the music scene back then, both of whose CDs I listen to in addition to Brigitte's. In fact, I highly recommend checking out Katie Rice's blog to see her sketches of those singers. Katie is such a talented young cartoonist and I love to see the way she approaches caricature. I'm hoping she'll also try her hand at drawing Brigitte!

Like I said, I haven't seen many of Brigitte Bardot's films. I have seen her big breakout role in "And God Created Woman", where she plays a gorgeous, saucy young ne'er-do-well who seems cursed to inspire mad desire in every man she encounters in St. Tropez. I also enjoyed her in "Viva Maria", which has an almost cartoonish flair for slapstick visual humour. However, I think my favourite Bardot film is one that I caught at Toronto's Cinematheque several years ago, called "The Truth", in which she plays a young woman on trial for the murder of her lover. It's quite compelling and Brigitte gives a magnificent performance. Alas, I must admit I've never seen "Contempt". Anyway, I really think I need to see more of her work so that I can fully appreciate her as an actress in addition to my fondness for her as a pop singer.

So in closing, may I say, Bon Anniversaire Brigitte!

Hot Off The Drawing Board!

Here's a couple of sketches I just did in this evening's life drawing session. Once again our model was pretty little Heather, and these were the final two poses lasting 30 minutes and 20 minutes respectively:


Again, I opted for the slightly caricatured approach, as my three 10 minute more traditional sketches right before these were somewhat disappointing, seeming too stiff for my liking. Once I allow my cartoonist instincts to take hold, I tend to loosen up and produce more appealing results.

By the way, these are just to whet your appetite for the pics of another model I'll be showcasing a few days from now!

More Heather Sketches

Here are some more sketches of Heather, one of our regular life models at Visual Arts Brampton. These are from various sessions over the last couple of years.

Probably because of my interest in caricature and always wanting to obtain a likeness, oftentimes I will concentrate more on drawing the face than I really should in a session. Here's a traditional portrait I drew of Heather during a 30 minute pose.

This is a 10 minute study, so it's a lot less refined. Note the guidelines on her face in order to place the features fairly accurately. (This is something I stress a lot in my Character Design class to my students too!)

Again, I probably spent too much time on her face getting the likeness in this one, when in fact I should have perhaps checked the proportions on her body more closely before finishing. In hindsight, her head seems slightly too big relative to her body. I still like the drawing though.

At some point during the evening, I just can't help but revert back to my cartoonist inclinations and take a more caricatured approach to drawing the model. I love making a cute pose even cuter, looking for ways to idealize the form in order to get as much visual appeal as I can.

This drawing is one of my favourites of Heather. She had a different hairstyle that evening and the added texture and waviness was fun to draw. The lighting was quite dramatic, so I tried putting in some cool blue shadows along with the warm reds. This one may be destined to hang on my den wall sometime soon!

Again, both the dramatic lighting and Heather's pose inspired me to try something unique with this drawing. It suggested a look of cowering in fear, so I adapted her expression to play up the melodrama. The resulting image puts me in mind of the type of illustration you used to see on the covers of dimestore crime novels. I'm tempted to try doing a painted version of this sketch someday, where I can really simulate one of those old pulp fiction covers!

The "Freddy Moore Girl"!

In my last post I referred to the "Freddy Moore Girl" in describing the type of very cute and curvy cartoon girls that you would see in some of the Disney films of the 40's and 50's. Fred Moore was an animator who has become somewhat legendary to Disney animation aficionados over the years. He was largely self-taught, but with an innate ability to draw everything assigned to him with great visual appeal. Those who worked with him claim that he couldn't have done a bad drawing if he'd tried, so natural was his talent. I'm not going to give a whole history of Fred, suffice to say that he was the animator who really determined the final designs of the Seven Dwarfs, as well as having helped Mickey's design to constantly evolve into ever more appealing and animatable forms. In his off time, Fred was most renowned for his numerous sketches of cute, innocently sexy young girls, which were in high demand from his many fans within Disney's animation department. Fortunately for we Disney collectors, some of these sketches have made it onto the open market through various animation art auctions. I was lucky enough to have gotten the two that you see here:

This was my first acquisition, and it is somewhat unique in that he actually signed this one. Many times it appears that he did not, as I suppose he was tossing them off so fast that he probably didn't consider them particularly noteworthy himself. I love the "baby fat" on these girls - it's a shame that nowadays that look is not as fashionable as it was back then. I think they look very cute and cuddly, myself!

This was my second purchase several years later. What I find really interesting about this one is the fact that it's so unfinished. It's as if Fred got bored and left it before he finished up the ink outline. From my standpoint, it's neat just to be able to see how he worked: starting out with soft coloured pencil sketch, adding a few splashes of watercolour for substance, then finishing it with a somewhat more refined ink line. I always like to think the older sister resembles the young Natalie Wood!


Here is some more art that I have in my collection that relates to Fred Moore, whether or not any of these are actually his work. All three of these are clean-up pencil drawings from the "Pastoral" animation in "Fantasia". Yes, that's right, I said CLEAN-UP drawings, in a way that you'll never see them done now, sadly, due to the requirements of scanning them into the digital colouring system for the films being done these days. I just adore these drawings for the "sculpted" thick and thin linework. Just look at that first one particularly, of the centaurette shaking off the water droplets. That had to be done with a nice soft pencil, not too sharp, where the variation in line weight is achieved through the angle of the pencil and the pressure applied. You sure can't do that today with those silly, needle-thin mechanical pencils all the studios are using. Yep, we've lost a lot of the glorious craftsmanship from the past in this computer age we live in now. That's why my Disney animation art collection is limited to mostly the Walt era.

By the way, if you want to see a ton more of great Fred Moore drawings, check out Jenny Lerew's "The Blackwing Diaries" blog. She's far more knowledgable on his life history too, and her writings are really quite interesting. The bulk of her Fred Moore artwork seems to be in her archives, roughly from April 2006 through July 2006, with a smattering of stuff before and after as well. Definitely worth studying for all you animation students too!

Jungle Gal!


As I look over these blog postings thus far, it occurs to me this place is in need of a bit more colour. Most of my personal art is, I'm afraid, in black and white ink line, so the colour pieces are going to be the exception to the rule. Anyway, here is one that started out as a pencil doodle that I then tacked up on my corkboard above my drawing table for inspiration. Some time later, my friend Adam was around asking if I could give him a quick painting demo to help introduce him to using gouache, my paint medium of choice.

I decided to grab this jungle girl doodle as a fun subject to use and proceeded to trace her down onto some illustration board using graphite paper. Prior to using graphite paper, however, I usually like to rub away most of the excess graphite, as it tends to be a bit greasy at full strength, making it more difficult to cover with the paint. Once on the board, I started to cover the main areas with mostly flat tones of colour, sometimes working in a bit of wet-on-wet, like in her hair, but mostly leaving the rendering to a layering of dry brush applications. I really like the dry brush approach with gouache, as blending it can be a pain in the butt and there is something so nicely illustrative about a clean, crisp dry brush technique.

Due to this just being a quick painting demo, I was working pretty fast and the result is certainly on the loose side. However, I really kind of like the spontaneity of it, rough spots and all. Just for fun, I later scanned it in and Photoshopped it onto an appropriate jungle photo background.

Like a lot of longtime cartoonist and illustrator friends and colleagues of mine, I really love the gouache paintings that used to be the norm in magazine and children's book illustration. I'll probably post some links soon to illustrators from the 50's and 60's whose work I really love in this medium.

Monday, March 7, 2011

Bits and Pieces...




These are just a couple of recent pics I sketched in pencil, then scanned and coloured up in Photoshop. Both of these young ladies are subjects to be drawn on the National Caricaturist Network forums. I'm not much of a digital painter, I'm afraid, but I do like to add some quick colour to my drawings with the Photoshop program. I was also trying out one of the texture brushes on the backgrounds of these two caricatures. As I am also currently teaching about diversity in face and body design for animated characters, I offer up these sketches as two examples of attractive young women with extremely different features. There is such a wealth of variety to be found when you study what real people actually look like, so there is really no excuse for sticking to the same time-worn template whenever you are trying to come up with a new character design. By taking an honest look at people, you may then observe and analyze the differences in head/face shapes, as well as the relative placement, size and shape of all the individual features.

Something else I wanted to make note of at this time is something that John Kricfalusi had posted recently on his blog, "All Kinds of Stuff". He has written about the cartooning tips in the Famous Artists Cartoon Course which, though it dates back to the 50s, is still as relevant today insofar as showing practical drawing principles. I would particularly like to direct my Sheridan Animation students to these notes, as some of them relate very closely to many of the things I have been specifically talking about in my Character Design course in recent weeks. Here is the direct link to the original source of these pages.

Have a Happy Hallowe'en!



I thought that Hallowe'en should be properly acknowledged here in The Cartoon Cave with an appropriate caricature. Nothing too scary of course - just slightly sinister mixed in with a healthy dose of sex appeal in the shapely, sassy form of Elvira, Mistress of the Dark. I must admit, Elvira was harder to draw than I thought she'd be. My first sketch showed her face in a direct front view but, after taking a fresh look at it, I wasn't so sure I'd caught her. So I tried a three quarter view to better show off her facial features and inked that up instead. I hope this one is better!

I quite admire Elvira's alter-ego, Cassandra Peterson. She's a smart, attractive and funny lady who has created a very successful franchise out of her Elvira persona. Here is an interview with Cassandra where she explains the origin of her creation:



And here's an Elvira blooper reel that's pretty cute:



I hope you all have a safe and happy Hallowe'en!

Photoshop Frustration!

I must admit, I'm still pretty leery of digital artwork. Up to this point, all of my artwork generated on the Mac has been of the hybrid sort: drawn and inked traditionally by hand, then scanned in and coloured up with Photoshop. Notice I said "coloured" as opposed to "painted". You see, I don't consider what I've achieved thus far to be digital paintings - at least not in the truest sense.

Here's a recent example which explains why not. This actually just started out as a test to see if I could create something using the Paths function on Photoshop. Frankly, I've never been able to figure out how to use that nefarious Pen tool, with it's Bezier Curves function. Being a right-brained kind of guy, I just couldn't make sense of those weird little handles. However, one of my students this year at Sheridan, Lawrence Lam, was kind enough to give me a basic tutorial on the different aspects of the Pen tool. I hadn't been practicing since then (about March), so it took a lot of messing around with it a couple days ago to figure it all out again. Fact is, it took me several hours to achieve what l did, so I'm going to have to work with this a lot more to get up to speed!


First of all, I needed some subject matter to practice on. Let's see now, what should I draw? Hmmm...hey, how about a CUTE GIRL! Fortunately, I'd been downloading pics of The Toronto Sun's daily "Sunshine Girl" for just such an occasion, so I had quite a collection to draw from. Though these pics are all relatively small, I wasn't in great need of visual clarity, as I am not attempting to achieve a perfect caricatured likeness of a specific girl. Anyway, I liked the sunny look of this cute blonde with her ponytails, plus the pose was appealing, so I went with her.


So here is my pencil sketch, starting out with a rough blue underdrawing, then defined on top with a dark pencil outline. (Are you paying attention, Sheridan students?) Like I said, I'm not trying to get a true likeness of this girl like I would with my celebrity caricatures - I'm just trying to capture her essence and using her pose and facial type as a starting point for what will be a much more cartooned interpretation. You can see how I've pushed the pose more, exaggerating the tilts and angles. For some reason, I have no idea why, I just gave her a single ponytail in the back instead of the two that the model has. Anyway, I only spent less than 20 minutes on the drawing, as it really was just for the purpose of this test with the Paths tool.


So after creating individual Paths for her flesh, hair, skirt, top, lips, eyes, etc. etc., I was finally ready to start adding colour. Initially I just filled each area with flat colours using the Paint Bucket tool, then started some fairly simple rendering in each area. I did want to try to get away from just using the Airbrush tool, so I used a custom brush that I learned how to make from an online tutorial that gave a more textured sort of rendering, similar to pastel. That, plus some softening here and there with the Airbrush seemed to result in a piece that was fairly appealing. I kept my pencil sketch on a transparent layer on top, lowering the opacity of the linework so it didn't overpower the colour. However, here's where I feel rather handicapped by my minimal knowledge of Photoshop and digital painting.


Here is the same artwork with the pencil sketch layer turned off so that just the colour is visible. As you can well see, it doesn't work like this, as it needs the pencil line to pull it all together. Ideally though, I would like to develop my Photoshop skills enough to attempt a real digital painting, using just tonal rendering to create the form, though perhaps using a bit of accent linework to strengthen it here and there. Recently, I've joined the National Caricaturist's Network (NCN), and have been studying the wonderful work of such talented folks as Joe Bluhm, Court Jones and Paul Moyse, just to mention a few. All of these guys are exceptional talents working with both digital and traditional media, but it's their digital work that I'm really trying to learn from. These guys are truly digital "painters" in the very real sense - something that I currently can only aspire to. If anyone can recommend any good sites for simple and clear Photoshop painting tutorials, please feel free to post them here in the comments section. Thanks!

Diversity and "Fairyations"

There was an interesting comment from Bill Drastal in regards to my last post. He says:

I worked for a web company designing characters and other images and while I can't say what I designed them for, we were defiantly pushed in a direction where all the main characters came out looking like the same, and when we had to design characters of different racial backgrounds the direction was to make them, quote "Normal looking"

Believe me, Bill, I can sympathize with what you say. Unfortunately we live in politically correct times, and there's far too much sensitivity to portraying people of various ethnic backgrounds (other than caucasian, of course) with any degree of caricature. Sure it's a Black character, but it mustn't look too Black. Inexplicably, there seems to be a mindset that says that only caucasians can be caricatured and that the features of other races must be played down or, ironically, made to look more like those of caucasians. Frankly, I don't get it. In fact, I would think that the tendency to make Blacks, Asians and Hispanics all look like blandly designed White people would be more offensive to them.

Back in the early 1970's we had Bill Cosby's "Fat Albert and the Cosby Kids". Though the entertainment merits of the show may be open to debate, the character design was rather commendable. It wasn't brilliant cartooning, but there was at least a very distinct, individual look to each character. Furthermore, this nice variety of shapes and sizes of the characters also helped to visually communicate something of each one's personality. This is something I can't stress enough in my class at Sheridan. Remember, you don't have a lot of time to explain your character to the audience. Ideally, the viewer should have some indication of what your characters are all about from a quick glance. Then you can use your acting and dialogue to further flesh them out as your story unfolds.

Alas, here we are in the politically correct new millennium and Bill Cosby has come back with another animated series, albeit aimed at the preschool set. Still, I really don't think that fact justifies dumbing the art design down to the level found in "Little Bill". As you can see, Little Bill and his whole family are a group of lookalike clones, completely lacking individuality of design as well as being devoid of real expression. I love Bill Cosby as a brilliant anecdotal comedian, but I really do question his taste in regards to the art stylings of "Little Bill".

Little Bill's friends don't fare much better either. They're still pretty much all the same basic design and rather robotic looking in their expressionless poses. I suppose I have to give some credit for varying the body types a bit, but overall they're pretty bland and similar in design. Is this something that today's little tykes really would enjoy? I'm just glad that I grew up on "The Flintstones" and old "Popeye" cartoons in my kindergarten days, before the days of highminded "childrens' programming" came into being.

Not all is bad today, however. Here's a character lineup from "The Proud Family" that shows character designs far more to my liking. I personally think this is one of the finest looking animated shows on TV currently. Yes, the stories are all little morality tales, of course, but it manages to be quite funny and entertaining too, not the least because of the beautifully designed characters. Just looking at this lineup of kids, you get a distinct impression of what each one is like - their personalities are obvious in a glance. Also, the visual designs work well as "silhouettes", that is, if you filled them in as solid black shapes they still would read clearly to the eye as distinct, appealing characters, all different shapes and sizes.

Here's Penny and her family, including her Dad, who's a real opportunistic type. I think he's a great character! Even the backgrounds on this show are pleasing to the eye and unified in design. I really give a lot of credit to all who have created the look of this show. Just compare these funny, colourful characters to their bland and boring counterparts on "Little Bill". I know what I'd be watching if I were still a 5 year old kid...

And now I'm going to look again at the new "Tinker Bell" movie from Disney. Like I said before, I would consider any one of these Fairy designs appealing enough on its own, as there is certainly a visual appeal to the head to body ratio, the flowing, organic shapes, and the colour schemes, as we've come to expect from Disney (though the impact is lessened by the CG animation, in my opinion, compared to the linear characters in classic Disney films.) But the fact that there are five of these tiny girls, all identical in face and form is what I see as a big, big mistake.


In looking at this publicity still from the film, one gets absolutely no impression of who these five fairies are: what their personalities are like, or how they might relate to each other in the story. Cute though they may be, they really communicate absolutely nothing to the viewer in their design. All of their various personalities are going to have to be explained through the dialogue, which is a real waste of the animation medium, I believe.


Not long ago, however, I saw this on Jim Hill's site. These young ladies have been hired by Disney to portray the five Fairies as meet 'n' greet walkaround characters at promotional events and maybe at Disneyland.


Ironically, I find these live young ladies to suggest far more in possible personality than their animated counterparts. We know who Tink is, but how about her friends? If I were to hazard a guess, I'd say that the one on the lower left suggests an outgoing, "Voted most likely to succeed" type of girl. The Black girl looks pensive and serene, maybe a shy type. The girl with the braid might be a goofy and not particularly bright type, reminiscent of Goldie Hawn in her "Laugh-In" days. Finally, the Asian girl looks rather mischievous to me, perhaps given to pulling pranks on the others. Whether these impressions are accurate to what the film's characters are all about is not important - but the fact that these live actresses convey something to me in terms of a perceived personality is what counts. Why am I not able to read the animated characters as such? In cartooning, personalities should be even more obvious because you have the liberty of pushing them more through caricatured designs, expressions and body language. Which leads me to the following sketch:


Just for fun, I thought I'd try redesigning the Fairy characters as caricatures of these actresses, cartooned in a Disney style. I haven't drawn Tink herself though, for obvious copyright reasons aside from the fact we already know what she looks like. Is this what I think the final designs should be? Not necessarily, as I think they could be explored more in various ways and then simplified and refined more for the final models. But I genuinely believe this makes for a better starting point - to try and create distinct individuals that suggest their specific personality type through the visual designs. This is what Disney has historically always been so brilliant at in their classic animated features. Female attractiveness should not all derive from just one template - variety is the key to engaging the viewer's interest! I know there is the art talent at Disney to pull it off - but why are the artists not calling the shots?

Generically Speaking...

Katie Rice has just posted a very thoughtful analysis of "generic" versus "specific" female character designs over on her blog. What I like about the way she's written it is that she is not slamming generic design when it has a visual appeal (which does have its place), but rather, showing how designs with a more unique individuality can be more interesting to the viewer. I've long been an admirer of Katie's art, as I feel she's a naturally funny cartoonist who also manages to bring out not only great humour, but also some real humanity in her cartoon sketches. Her girls do not display a cloying cuteness, but instead she taps into the mindset of young adolescent girls, somehow bringing out an endearing goofy side in addition to their cute femininity. She's even got a term for her special brand of drawing girls: "Retarded Cute". One of my favourite posts is this one recalling her high school girlfriends. I find it very charming and funny. By the way, this drawing to the left is one of her many self-caricature sketches. Katie has a goodnatured way of lampooning life, even when drawing herself.

Unfortunately, there is an awful lot of art out there in the world of animation and especially consumer products that is extremely generic and not even aesthetically appealing. Look at these "Bratz" characters for example. In fact, I'm rather loathe to even call them "characters" at all, as that term would imply that there is some personality there. From having looked at much of the art on "Bratz", I can honestly state that there is absolutely no personality to be found in these designs whatsoever. None of the characters are capable of emoting - their faces are frozen in one generic, non-expression. And as you can see, there is no discernible distinction between the girls, save for different clothes and hair colour. Facially they look to me like five identical little clones of Angelina Jolie!

Remarkably, even the folks at Disney are content to add to the generic glut with their "Disney Princesses" line of merchandise. I would like to state for the record that I have always admired and championed the Disney classic animated features, so it pains me to see how these characters are now being handled by Consumer Products. The concept is an awkward one to begin with, actually. If you study the merchandise art out there, you will notice that these princesses, though posed together, will never acknowledge or interact with each other because they are all from separate character "universes". If they're on the cover of a book, the content of the book itself has them portrayed separately in their own stories. But on the cover they are posed as if in some inane Vanity Fair photo shoot, looking out at the viewer, never at each other. So right away the "Disney Princesses" is a concept with inherent problems. Besides, these girls were always more interesting within the context of their own films, surrounded by colourful supporting characters that they could work off of, being part of an appealing ensemble. Taken out of that context they are not particularly interesting.

What I particularly object to is the way they are handled in the art, always highly airbrushed to the point where they lack definition of tonal value. But the worst thing about them in my opinion, is the way their designs have been homogenized, their expressions reduced to vacuous smiles and their features becoming too similar, so that they start looking like all the same character. Though I understand the reason for this, for example the more angular design of Aurora being rounded down to fit in with the other girls, I find the process rather insulting to the great Disney artists who brought those characters to life onscreen.

Likewise, these drawings of Tinker Bell and the new "Disney Fairies" marketing program leave much to be desired. To be fair, any one of these characters I'd consider to be visually appealing in their design as separate entities, but collectively they suffer from the same problem as "Bratz" - all are identical if not for their costumes, hair and, in this case, skin colour. The tragic thing is, it doesn't have to be this way. In fact, I suspect if this were placed completely in the hands of the talented artists that work at Disney, these characters would show more individual distinction in design. I'm convinced it's the executives in Disney's Consumer Products division that have mandated this appalling blandness of design, as these types rarely show good taste when it comes to the art aesthetic.

Coincidentally, this reminds me of a project I worked on back a few years ago for a merchandising concept entitled "Bella May". The title character was an all-American type girl of about 15, and had a group of friends that included the prerequisite girls of different ethnic background. Unfortunately, in the rough concepts that they'd had someone come up with (pictured at left), all five girls looked identical, just like my complaints about "Bratz" and the new "Disney Fairies", despite the fact that one was supposed to be Asian, one Black, and one Italian. Now, I don't have a problem with overtly politically correct concepts so long as each character is treated as a distinct personality. It's when they are homogenized into all practically the same design that it offends my artistic sensibilities. Anyway, the folks putting this program together had been referred to me by a publisher I'd been working for and they knew these characters were in need of a massive overhaul.

Since they'd agreed to my terms that I'd want to redesign them so they all looked more like the nationalities they were supposed to be in addition to trying to capture the personalities better as described in their character bible, I decided to take on the project. The finished pencil art on the left is what I finally arrived at after exploring different ways of portraying each girl based on her character description. However, the initial designs had to start with some sort of reference material so I'd have a better idea of what I was trying to do and that their designs would have some basis in reality, though caricatured into appealing cartoons.

My first step, therefore, was to start compiling reference photos of girls of that age. I recall looking through department store catalogues and sketching various young girls, as well as collecting a bunch of images through Google Images. (The cartoonist's best friend!) The fact is, though, there is an unfortunate trend today in some members of various ethnic groups not wanting to see what they consider to be "stereotyped" depictions of themselves, therefore one is always having to be careful in the way these things are handled. Disney is constantly under fire for this (always unfairly), which makes me think that their lookalike fairies is their way of playing it safe and avoiding controversy. It shouldn't be this way of course - nothing should be sacred where cartooning is concerned, and anybody should be fair game for the art of caricature. However, I do like to make sure that my cartoons have some basis in reality, for the simple reason that I can learn more by studying real human types rather than just trying to make things up from scratch. This makes for richer personalities in my opinion. These rough sketches were made after trying different approaches, maybe combining different physical aspects from several reference photos to come up with a satisfying character type that seemed to suggest the right personality I was looking for.

The people I was working for were very nice and they liked what I'd come up with. They paid me upon delivery but, sadly however, this project never did get off the ground. I think they had underestimated the costs involved in starting up a merchandising venture like this and got cold feet about it. It's too bad "Bella May" got cancelled, as I was hoping to develop these characters further and, hopefully, work on the actual artwork for the various merchandise. Ah well, it was not to be, but at least it was fun to revisit this project in today's blog post.

Saturday, March 5, 2011

Digital Cheesecake!

For a long time now I've been trying to figure out this digital painting stuff with Photoshop and finally I seem to making some headway. I went through pretty much all of the Photoshop brushes, trying them out in various ways to see what I could do with them, but I find most of them rather unsatisfying. However I did stumble upon this one that, after lots of messing with, I found I could get some nice painterly results. I also had been studying the work of fellow caricaturists, Court Jones and Paul Moyse, both of whose abilities I admire greatly, in order to analyze how they're using the medium so well.

So then I decided to experiment and see what I could accomplish with this initial amount of Digital knowledge, as little as it was. I started out sketching this girl right on the screen using a brush I'd created from a tutorial that gives a nice soft pencil look. Then on a separate layer, I jumped in with both feet and started to paint it. I must confess that I got very frustrated along the way, nearly giving up a few times, but I persevered just to see what I could learn from the experience if nothing else. For this first attempt, I do wish I hadn't painted the background so close to the colour of her hair, though I do kind of like the way her hair melds into it at the back.

The more I worked with it, the more it started looking like a cartoonier version of the type of pin-up paintings I've always loved by Gil Elvgren, with a rich, creamy, oil paint feel to it. Since I didn't really know what I was doing most of the time, it took me hours longer to do than it really should have, but this was just a learning experience and hopefully I'll be able to accomplish things more quickly as I get more proficient with it.

For this second attempt I used several vintage 50's pin-up photos as reference, combining elements from each and making stuff up as well. This time, however, I drew her in pencil on paper the way I normally do, then scanned in the sketch. After making it into a transparent layer in Photoshop, I painted in the main areas on a separate layer underneath, first in flat colours, then adding a bit of modeling based on the lighting in the reference photos. Above is the rough sketch with quick colour added. It's actually a fun and satisfying technique in itself, and warrants more exploration sometime.

Once I had a rough colour sketch I was happy with, I merged the two layers together and started into the "oil painting" technique on top. Though I was having an easier time of it since my first attempt, the difficulty with digital painting is knowing when to stop and leave an area alone. I tried to keep the whole thing progressing at the same rate, but it's always so tempting to start embellishing it with details too early in the process.

Seeing the finished artwork, I'm still not sure about some things. In my opinion, there could still be more tonal definition, as I feel that some areas look too soft, especially when compared back to the colour sketch. Doing narrow, smooth lines is not easy in Photoshop, and I therefore have a hard time with detail in the hair, as well as the eyelashes, and any areas where I've used a bit of soft darker outline to help accentuate some of the form. Here's where a good sable watercolour brush still beats the heck out of computer technology, in my opinion. (Yes, I remain a traditionalist at heart!)

Anyway, these are just a couple of initial attempts to learn the digital painting process. I keep on studying the work of artists I like in order to pick up additional skills, but I know it's a long road ahead of me.