I saw this on Cartoon Brew and I still can't get over how generally positive the reviews are from the majority of commenters. Only a handful seem to be able to see that this animated ad for the Disney Cruise Line is pretty mediocre. Goofy is poorly drawn and rather clumsily animated, and it's obviously utilizing some software like Flash for some cheap "cutout" style movement, even though a fair amount has been traditionally animated and imported. It's likely Flash being used, as that would also explain the sterile, "metallic" looking colour, lacking the warmth of real paint (or even better computer programs for that matter). Just look at how badly Goofy is drawn as he's typing his vacation reservations: the oversize muzzle, the suspended ear, the flat shirt sleeves, etc. I suspect this ad may have been farmed out to an outside studio, but regardless, Disney should put the time and money into doing it properly, preferably keeping it in-house. As it is, it's just rank amateurism.
Showing posts with label Disney. Show all posts
Showing posts with label Disney. Show all posts
Tuesday, March 8, 2011
Animals as "Human Types"
Mark Mayerson has been posting scene breakdowns from Disney's "101 Dalmatians" over on his blog, and adding his analysis of story and characterization in addition to detailing who animated what. He's just gotten up to my favourite sequence: The "Twilight Bark", which leads us to the characters of The Captain, Sgt. Tibbs, and The Colonel. My reasons for liking this particular sequence so much is that it's a prime example of what I appreciate so much about Disney in their ability to create rich personalities even when working within a relatively short amount of screen time. In this sequence, we are introduced to The Captain (a horse), Sergeant Tibbs (a cat), and The Colonel (a sheep dog).
Even before we first see the horse poke his head through the stable window, we've already been given a clue as to who lives in this old country house from the address sign above the gate that reads: "H.M. Forces Ret. Maj. General S.F. Smedley, The 9th Queens Royal Lancers". Previously in this film, we've seen how the Disney artists have created a distinct similarity between the various dogs and their humans, especially in the opening sequence that shows the female potential mates that Pongo is sizing up, out for a walk with their look-alike human "pets". Therefore, it should come as no surprise that the animals that live in this country home would share some of the background of their master, a former military man now retired to a quiet life of farming.
Here are the mosaics that Mark has put together with scene credits courtesy of Hans Perk:


When I cover the topic of anthropomorphic cartoon animals in my Character Design class, I try to show through examples like these, how Disney has always created animals as specific human types, as opposed to simply creating cartoon renditions of animals. The horse, cat and sheepdog depicted in this sequence are prime examples of the Disney artists' craft. When we watch this sequence play out, we are viewing them not merely as animals, but as familiar human types that we have seen in many a British wartime drama. In my drawn interpretation posted below, I have sketched out the human characters that these animals seem to suggest to me personally.
The Captain is a big workhorse, though from the blanket he wears sporting a royal emblem, and other props like a sword, bugle and banner shown in the background of the stable, one can imagine that in his younger days he was a sleek, athletic soldier's steed on the field of battle. But now he has matured into a solid workhorse, built for towing a heavy farm plow. In human terms I envision him as a solid, dependable man, perhaps in his late 40s/early 50s, with broad features like what I have drawn below.
Sergeant Tibbs is a small, slim cat, definitely designed for speed and being able to slip through tight spaces, as he will have to do later when he's trying to find the missing puppies in the De Vil place. As such, he suggests a younger man, perhaps about 20-25, who is a recent recruit that is eager to do a good job and please his superiors. I love the way he zips around; all quick staccato movements, always alert and at attention. In the pleasant, wide-eyed young fellow I have envisioned as his human counterpart, I can't help but think of him as a combination of a young Dudley Moore and Radar O'Reilly from M*A*S*H.
Finally, we have The Colonel, a shaggy haired sheepdog, which seems like the perfect breed to depict this character type. The Colonel is most definitely the "Colonel Blimp" cliché of British newspaper cartoons and war films. His bushy muzzle suggests a big walrus mustache, while the shaggy hair above his eyes acts as bushy eyebrows more than as hair per se. In fact, I rather like to envision him as being bald, with just an unkempt fringe of hair around his ears. The Colonel would certainly be an older gent in his 70s perhaps, sadly now long past his prime as a competent military leader in his younger days. Even more tragically, he doesn't seem to realize this fact himself!

Again, I am amazed by how the Disney writers and artists have created such rich character types in such a relatively short amount of screen time. Through their dialogue and actions we learn much about the relationship between these three characters. Though The Colonel is now a somewhat less competent old codger, hard of hearing and with other faltering capacities, neither The Captain nor Sgt. Tibbs have the heart to let on. Their respect for the old man is so great that they are careful to gently correct his mistakes so as not to let him lose face, allowing him to continue acting under the delusion that he is still in the prime of life and completely in charge of the situation at hand. I've always thought this to be a very sweet sequence in the film because of that subtext, cleverly communicated through the acting.
In conclusion, I would hope that all students of animation try to analyze films like "101 Dalmatians" and other classics, both animated and live-action from that era, in the hopes of learning the craft of creating rich characters on screen. Remember, the dialogue is only a small part of the equation. Characterization through strong visual designs, distinct personalities, and accompanying body language and physical quirks is what will result in performances that will entertain and engage your audience.
Even before we first see the horse poke his head through the stable window, we've already been given a clue as to who lives in this old country house from the address sign above the gate that reads: "H.M. Forces Ret. Maj. General S.F. Smedley, The 9th Queens Royal Lancers". Previously in this film, we've seen how the Disney artists have created a distinct similarity between the various dogs and their humans, especially in the opening sequence that shows the female potential mates that Pongo is sizing up, out for a walk with their look-alike human "pets". Therefore, it should come as no surprise that the animals that live in this country home would share some of the background of their master, a former military man now retired to a quiet life of farming.
Here are the mosaics that Mark has put together with scene credits courtesy of Hans Perk:


When I cover the topic of anthropomorphic cartoon animals in my Character Design class, I try to show through examples like these, how Disney has always created animals as specific human types, as opposed to simply creating cartoon renditions of animals. The horse, cat and sheepdog depicted in this sequence are prime examples of the Disney artists' craft. When we watch this sequence play out, we are viewing them not merely as animals, but as familiar human types that we have seen in many a British wartime drama. In my drawn interpretation posted below, I have sketched out the human characters that these animals seem to suggest to me personally.
The Captain is a big workhorse, though from the blanket he wears sporting a royal emblem, and other props like a sword, bugle and banner shown in the background of the stable, one can imagine that in his younger days he was a sleek, athletic soldier's steed on the field of battle. But now he has matured into a solid workhorse, built for towing a heavy farm plow. In human terms I envision him as a solid, dependable man, perhaps in his late 40s/early 50s, with broad features like what I have drawn below.
Sergeant Tibbs is a small, slim cat, definitely designed for speed and being able to slip through tight spaces, as he will have to do later when he's trying to find the missing puppies in the De Vil place. As such, he suggests a younger man, perhaps about 20-25, who is a recent recruit that is eager to do a good job and please his superiors. I love the way he zips around; all quick staccato movements, always alert and at attention. In the pleasant, wide-eyed young fellow I have envisioned as his human counterpart, I can't help but think of him as a combination of a young Dudley Moore and Radar O'Reilly from M*A*S*H.
Finally, we have The Colonel, a shaggy haired sheepdog, which seems like the perfect breed to depict this character type. The Colonel is most definitely the "Colonel Blimp" cliché of British newspaper cartoons and war films. His bushy muzzle suggests a big walrus mustache, while the shaggy hair above his eyes acts as bushy eyebrows more than as hair per se. In fact, I rather like to envision him as being bald, with just an unkempt fringe of hair around his ears. The Colonel would certainly be an older gent in his 70s perhaps, sadly now long past his prime as a competent military leader in his younger days. Even more tragically, he doesn't seem to realize this fact himself!

Again, I am amazed by how the Disney writers and artists have created such rich character types in such a relatively short amount of screen time. Through their dialogue and actions we learn much about the relationship between these three characters. Though The Colonel is now a somewhat less competent old codger, hard of hearing and with other faltering capacities, neither The Captain nor Sgt. Tibbs have the heart to let on. Their respect for the old man is so great that they are careful to gently correct his mistakes so as not to let him lose face, allowing him to continue acting under the delusion that he is still in the prime of life and completely in charge of the situation at hand. I've always thought this to be a very sweet sequence in the film because of that subtext, cleverly communicated through the acting.
In conclusion, I would hope that all students of animation try to analyze films like "101 Dalmatians" and other classics, both animated and live-action from that era, in the hopes of learning the craft of creating rich characters on screen. Remember, the dialogue is only a small part of the equation. Characterization through strong visual designs, distinct personalities, and accompanying body language and physical quirks is what will result in performances that will entertain and engage your audience.
Ollie Johnston

I arrived home this evening to read the very sad news that legendary Disney animator, Ollie Johnston, has passed away at the age of 95. While it is always sad when such major figures from The Golden Age of Animation pass on, Ollie's death is particularly heartbreaking for me, as I had been lucky enough to have known him, as well as his longtime friend and colleague, Frank Thomas. Though both were wonderful fellows, Ollie always will occupy a special place in my heart for several reasons.
Back when I was 7 years old, Disney's "The Jungle Book" premiered in theatres. As I have written in a previous blog entry, it was this film that was the catalyst in starting me down the path to wanting to be a cartoonist and, hopefully, working for Disney someday. In particular, it was the character of Baloo the bear that I was so fond of, and the warmth and charm of the animation that so skillfully brought him to life. It wasn't until some years later when I started reading textbooks on Disney film history that I began to learn the names of the great animators who were responsible for these wonderful Disney characters. I learned that it was Frank Thomas and Ollie Johnston who shared credit for Baloo, with my favourite scenes being handled primarily by Ollie. I felt that Ollie was especially adept at giving a certain warm, cuddly feeling to all of the characters he worked with, including Baloo. There was something about the way the eyes of his characters seemed to sparkle with inner life.
In 1980, I was able to visit the Disney Studio for the first time, arranged through my friend Russell Schroeder, who was then a top character artist at Walt Disney World in Florida. Russell was kind enough to put in a good word for me with Disney archivist, Dave Smith, at the Burbank Studio, and Dave agreed to host my visit there. As soon as I cleared security and was directed through the main gate of the studio, the first person I saw crossing the lot in front of me was Frank Thomas. I wasn't shy about going up to say hi to him, and Frank generously invited me to drop by the office that he and Ollie were using to compile artwork that would be photographed for inclusion in their upcoming book, "Disney Animation: The Illusion of Life". Needless to say, after going off to meet with Dave Smith, I later took Frank up on his offer to visit with he and Ollie.
It was a memorable visit with Frank and Ollie, surrounded by lots of original Disney cels and backgrounds that they were considering for images in their book. They were so gracious towards me, answering all my many questions, (especially about "The Jungle Book") and happily providing info on the artwork they had all around them. The following year, they ended up traveling to my hometown of Ottawa for the Ottawa Animation Festival. They remembered me and it was nice to renew acquaintance. I also provided them each with caricatures I had painted up for them and they appreciated my efforts.
In 1983 I was again visiting the Disney Studio, and Dave Smith was nice enough to have contacted Frank and Ollie before I'd arrived to inquire whether they would be at the Studio that week. Though there were no plans to, Ollie said he'd be happy to come in and visit with me while I was in town. This was a wonderful surprise for me, and Dave left his office for Ollie and I to chat for awhile together. It was during this visit especially that I just was knocked out by Ollie's warmth and generosity in making a special trip to the Studio just to say hi to a young fan. In the years that followed, I corresponded with Ollie and got to see both he and Frank when they were on a book signing tour that brought them to Toronto about a year after I had started my own Disney career in 1984. They expressed their happiness for me in having finally gotten into Disney to fulfill my childhood dream.
In 1989, I had the offer to go down to work at Walt Disney World in Florida, provided that they could get me a work permit through U.S. Immigration. Tom Tripodi, who managed the art department, said it would really help their case if I could get several letters of recommendation from anybody notable within the Disney or related animation industry. I wrote to Ollie Johnston, asking if he would be able to put in a good word for me and, the next thing I knew, I received a copy from Ollie of the letter of reference he had provided to Tom. I remember being so overcome with joy and gratitude for Ollie's sweet generosity in his appraisal of my work. Ultimately, I got the job, and I really felt that it was Ollie's letter that had helped bring it about. I've posted that letter below, as well as a previous letter that shows how generous and inspiring Ollie was in his correspondence with me.
While working at Disney, I got to see Frank and Ollie on several occasions, the last time was about 1993, when they were visiting in Florida and Ollie phoned to see if I could meet he and Frank for dinner at Disney's Beach Resort. They mentioned how they both had hit 80 that year, yet they were still in very good health. Though I never did meet with them in person again after that, both Frank and Ollie had been keeping in touch with me for over 15 years through personally designed Christmas cards that we all were producing each year. I may scan in some of those in the days to come to share with you, as both of these wonderful gentlemen were still drawing delightful cartoon likenesses of themselves with their wives on most of their cards. Though a bit shakier with age, their drawings still sparkled with as much life as ever. These cards will continue to bring me great joy in the years to come as I think back fondly on my favourite two of Disney's "Nine Old Men".
Adieu dear Ollie...


Labels:
animation,
caricature,
Dave Smith,
Disney,
Frank Thomas,
Ollie Johnston,
The Jungle Book,
WDW
A Disney Halloween!
In celebration of Halloween, I thought I'd post a couple of illustrations that I drew and painted about 3 years ago as part of a Disney Halloween book published by Random House, entitled "Don't Go Bump in the Night!" The book offered a series of safety tips to kids by utilizing various characters from both Disney and Pixar films to illustrate them in a fun way. This book can still be ordered here on Amazon.
In this painting of Snow White and the Seven Dwarfs, the point was to show kids how important it is to carry a flashlight in order to see your way in the dark. The characters were drawn on paper and inked traditionally with brush on a transparent sheet of mylar. The linework was then scanned in and coloured with Photoshop (including the outlines) on a layer that was created on top of the background painting that had also been scanned in beforehand. (Click on all images to see them larger.)
Here is the background art on its own. I try to paint each background in a style that matches the film itself. In this case, I was trying for a more delicate watercolour look, although I was actually using dilute layers of gouache to achieve the effect.
In this painting of The Lion King, the tip was regarding the recommended use of makeup instead of facemasks that might hinder one's eyesight. This was just a single page illustration, as opposed to the 2-page spread of Snow White above.
Again I was trying to match the background style of the film itself, this time using the gouache more full-strength as it was used in the actual film production. By the way, this hybrid approach of traditionally painted backgrounds combined with characters that are traditionally drawn and inked, yet coloured up in Photoshop, is about as much as I would want to involve the computer in my artwork. I do not personally care for the look of digitally painted backgrounds and I also prefer the tactility of real paint on a cold-pressed illustration board. For me, it is all about the aesthetic.
Unfortunately, I can't take credit for the cover of the book, as it was illustrated later by one of Disney's in-house artists, I believe. From what I recall, the design concept for the cover had not been finalized when I had first been sent the project.




Unfortunately, I can't take credit for the cover of the book, as it was illustrated later by one of Disney's in-house artists, I believe. From what I recall, the design concept for the cover had not been finalized when I had first been sent the project.
Labels:
Backgrounds,
Disney,
gouache,
Halloween,
Photoshop,
Random House,
Snow White,
The Lion King,
tutorial
Disney Turnarounds
A few weeks ago, John Kricfalusi wrote a very helpful post on using simple toys as a drawing aid for learning how to construct a character using basic forms and guidelines for placing surface details. Here is the post showing his example of a Top Cat construction drawing. Although I haven't used that officially as a lesson in my own Character Design class, I have actually given something similar in past years to individual students who are having trouble getting the hang of construction drawing. I'd hand out a sheet showing my sketches of a simple vinyl toy in several different angles. Hopefully, practicing that method of drawing on their own, the students could more quickly get up to speed with the rest of the class.
Interestingly, I have often had the opportunity to do the exact reverse of that process for many jobs in the past. I used to regularly create "Turnaround Drawings" of various Disney characters for the Disney Stores and Catalogue art department. Usually an artist there would provide a rough concept sketch of the character in the desired pose and I would then adapt that sketch into a series of 2 or 3 drawings depicting the character at different angles. These turnarounds would then be sent to the artist who would then sculpt the actual item in clay using the various views as a guide to maintaining the accuracy from all sides. I always enjoyed the challenge of trying to visualize the finished sculpture as I was working out these different views. One really has to "think" in 3 dimensions.


Usually, front and back 3/4 views are the best for showing the most visual information, but sometimes including an extra view or partial view is desirable to fill in some extra info, like the direct front view of Grumpy's head to show how the one eye is shut while the other is stretched wide in his skeptical expression. In addition to these turnarounds, the sculptor would normally receive some animation model sheet drawings that would help him further understand the character's structure. By hunting around a bit on Google, I was able to find this one image of the finished Pinocchio figurine ( a line called Big Figs" by Disney), though the view is certainly not the best to show off the character well. After I do these things, I'm never really sure if all of them do in fact get produced. Last year, however, I did see several I had worked on when I visited the Disney gallery in Downtown Disney at WDW in Florida. It was neat to see how they'd come out. Usually I feel that the sculptor, with the Disney art department's guidance, does a very nice job in maintaining what I was trying to portray in my turnarounds.

To help understand his profile, Disney had requested a third view of this White Rabbit pose. He was certainly an enjoyable figure to work on, being comprised of very rounded forms. In fact, you can see my construction lines still visible, like the round pear shape body and the small sphere for his cranium. These underlying construction lines would have been drawn in blue pencil in my original drawings, appearing as a light gray in these photocopies.
Incidentally, this post today is in response to a request made several weeks ago by my friend, Alvaro Cervantes. He is a brilliant sculptor himself with many years experience in toy design, both at Disney and other companies. Please check out his work by clicking on the link to his blog provided on the right.
Interestingly, I have often had the opportunity to do the exact reverse of that process for many jobs in the past. I used to regularly create "Turnaround Drawings" of various Disney characters for the Disney Stores and Catalogue art department. Usually an artist there would provide a rough concept sketch of the character in the desired pose and I would then adapt that sketch into a series of 2 or 3 drawings depicting the character at different angles. These turnarounds would then be sent to the artist who would then sculpt the actual item in clay using the various views as a guide to maintaining the accuracy from all sides. I always enjoyed the challenge of trying to visualize the finished sculpture as I was working out these different views. One really has to "think" in 3 dimensions.




To help understand his profile, Disney had requested a third view of this White Rabbit pose. He was certainly an enjoyable figure to work on, being comprised of very rounded forms. In fact, you can see my construction lines still visible, like the round pear shape body and the small sphere for his cranium. These underlying construction lines would have been drawn in blue pencil in my original drawings, appearing as a light gray in these photocopies.
Incidentally, this post today is in response to a request made several weeks ago by my friend, Alvaro Cervantes. He is a brilliant sculptor himself with many years experience in toy design, both at Disney and other companies. Please check out his work by clicking on the link to his blog provided on the right.
The Legendary "Mr. Fun"!

Today the Walt Disney Company named several more longtime Disney personnel as "Disney Legends". One of this year's inductees is "Mr. Fun" himself - writer/cartoonist, Floyd Norman. Though I can't really claim to know him well myself, I do think back fondly on the one time back in about 1981 when I met Floyd briefly. He was working in Disney's comic strip department writing the Mickey Mouse daily strips at the time, and I recall him showing me how he'd rough out the ideas visually before passing them onto the artist assigned to draw up the finished strip. The department was headed up by the dry-witted Carson Van Osten, who was quite the cartoonist himself, and I also remember meeting the phenomenal Daan Jippes too, who went on to being a highly sought after animation character designer later on. It sure looked like it was a fun place to work back then!
No, mostly I know Floyd as many of us do: as the ever genial presence on various animation related website discussion boards. For many of us, Floyd is a refreshing link back to the glory years of the Walt era at Disney, as he always extolls the creative sensibilities and genius of "The Old Maestro", as he calls him. His reminiscenses of the films he worked on and the artists he worked alongside of have made for a lot of great reading for those of us who wish we'd been there at the time. Floyd has written many online articles that have been featured on Jim Hill Media that may be found right here! I particularly enjoyed the multi-part article he wrote on his memories of working on "The Jungle Book". I'm hoping that Floyd will gather up all of this material into a book someday. Of course, Floyd is already the author/cartoonist of the book, "Faster! Cheaper!", which is a collection of his one-panel gag cartoons commenting wryly on his long history working at Disney.
One side of Floyd that has to be mentioned is his great generous spirit towards young artists. I know that Randeep Katari, one of my Sheridan students from a couple years ago, considers Floyd a personal artistic hero and mentor for having graciously given of his time answering questions and providing helpful tips over the last few years in their correspondence. Randeep got to finally meet Floyd when he visited LA a couple summers ago and I remember how exciting that was for him. I believe it's important for young artists to have heroes that they can learn from, and it's guys like Floyd that can be proud of the way their generosity has helped to inspire many others who want to keep the art of animation vibrant in the years to come. In my opinion, that generous spirit is what constitutes a true "Disney Legend". Here's to you, "Mr. Fun"!
Do I Love "The Jungle Book"? You Better Believe It!
It seems that with the 40th Anniversary 2-disc DVD release of Walt Disney's "The Jungle Book" this past week, a lot of animation related bloggers are posting up their memories and thoughts on this animated classic. Check out Disney animator, Will Finn's post here. Since "The Jungle Book" remains my alltime favourite film of any kind since its debut in 1967, I reckon I need to add my reminiscences here too.
When "The Jungle Book" premiered on the big screen way back then, I was just a seven year old kid. I'd already been cartooning since I was about four, mostly from watching the likes of Popeye and Bugs Bunny cartoons on TV, but I'd seen several older Disney features in their periodic rereleases and had definitely developed a taste for Disney animation. But now I was getting to see Disney's latest release as it was appearing onscreen for audiences for the first time! I suspect that for many of us animated cartoon fans who came along at the tail end of the Baby Boom, "The Jungle Book" was the film that really did it for us. I know I was certainly at that impressionable age where this film was like a catalyst that started me toward wanting to be a cartoonist as my life's goal. Yes, I was focused on my future career at the tender age of seven, as frivolous and risky as it may seem, and nothing or nobody was going to take me back to a more practical job in the Man Village!
I think I'll write more on how I came to work as a cartoonist (and ultimately for Disney) in a future article, but today I want to discuss something others are writing about on their blogs that is certainly for me a big part of the film's appeal, namely the voice talents that were used in "The Jungle Book"...



The pages reproduced above are from a publication called "Persistence of Vision", which was started by my friend Paul F. Anderson back about 15 years ago. In the few years it was published, there was no better, more exhaustive journal on Disney history than this one, and I hope that Paul realizes just how many people owe him a big debt of thanks for his efforts in producing such a series of wonderful issues.
Anyway, this was an article I had written and illustrated for POV, detailing the way Disney's animators would often caricature the essential physical elements and mannerisms of the personalities who gave voice to the characters. Whereas it is quite an obvious ploy to use in a human character like, say, The Mad Hatter, basing his looks on that of comedian, Ed Wynn, it takes some clever doing to translate an actor's physical characteristics into that of an animal. I don't wish to repeat myself here, so please read the article to get a better idea of what I'm talking about. Hopefully, you can see from my caricatures how the Disney artists were similarly interpreting the actors' features into animal form.
Michael Sporn has written a very good article on his take regarding Disney using celebrity voices for the characters in "The Jungle Book". I certainly don't share his opinion of the film as a whole, but I certainly understand his criticisms of the voice talents. However, I'd like to share my own thoughts on why I believe that the situation was not quite the same in that film as it is in the rampant, celebrity-driven animated features of today.
Considering that "The Jungle Book" came out in 1967, I think it's fair to suggest that practically none of the principal voice actors employed were anywhere near their height of popularity when they recorded the soundtrack to the film. Phil Harris had been a popular radio personality on both his own show with wife Alice Faye, as well as previously playing the boozy, breezy buddy on Jack Benny's radio show. By the time "The Jungle Book" came his way, he'd been reduced to the occasional guest appearance on a variety or talk show and would have been virtually unknown to kids of the time. Likewise, Louis Prima was not a household name with kids either, having had his hit recording career about 10 years earlier, and even his Vegas show, which would have been geared more towards their parents, was also in its waning years by 1967. George Sanders was many years past his physical prime as a dashing leading man onscreen as either noble hero or nefarious cad, and was currently turning up as a character actor in mostly B pictures by then. Only Sebastian Cabot would have been a familiar voice to kids of that era, as he had just found fame on TV's "Family Affair" as the portly valet, Mr. French.
(Here's a taste of the wild antics of Louis Prima that led to the equally manic King Louie!)
These days, actors are hired for voicing animated characters based mostly on their recognition with contemporary audiences. So it is you get A list actors like Brad Pitt, Catherine Zeta-Jones and Michelle Pfeiffer all doing lead roles in Dreamworks "Sinbad", and Mel Gibson and Kevin Kline turning up as heroes in recent Disney features. Unfortunately, despite their considerable acting skills and marquee value, none of these actors, at least in my opinion, brought anything much to the roles in terms of vocal "personality". In other words, for all they brought to the performance, the studios could have saved themselves a lot of money and hired virtual unknowns who could give a reading at least as good as, if not better than the big name stars. Frankly, I much prefered the warm, delightful vocal performance of Jodi Benson in "The Little Mermaid", despite the fact she was a virtual unknown outside of her work on the Broadway stage.
I'd argue that all of the vocal talents used in "The Jungle Book" were hired more for the strength of their distinctive and charismatic vocal quality far more so than for marquee recognition. As a kid back then, I related to Baloo the bear because of the warm, rumbling voice of Phil Harris. To this seven year old kid, Harris brought a vocal quality and mannerisms to the role that resulted in pure cartoon magic when coupled with the equally appealing visuals provided by animators, Ollie Johnston and Frank Thomas. I didn't know who most of the voices belonged to at that time, but all of these characters were brought to life for me in a way that made "The Jungle Book" my favourite film back then and continues to be to this day!
When "The Jungle Book" premiered on the big screen way back then, I was just a seven year old kid. I'd already been cartooning since I was about four, mostly from watching the likes of Popeye and Bugs Bunny cartoons on TV, but I'd seen several older Disney features in their periodic rereleases and had definitely developed a taste for Disney animation. But now I was getting to see Disney's latest release as it was appearing onscreen for audiences for the first time! I suspect that for many of us animated cartoon fans who came along at the tail end of the Baby Boom, "The Jungle Book" was the film that really did it for us. I know I was certainly at that impressionable age where this film was like a catalyst that started me toward wanting to be a cartoonist as my life's goal. Yes, I was focused on my future career at the tender age of seven, as frivolous and risky as it may seem, and nothing or nobody was going to take me back to a more practical job in the Man Village!
I think I'll write more on how I came to work as a cartoonist (and ultimately for Disney) in a future article, but today I want to discuss something others are writing about on their blogs that is certainly for me a big part of the film's appeal, namely the voice talents that were used in "The Jungle Book"...



The pages reproduced above are from a publication called "Persistence of Vision", which was started by my friend Paul F. Anderson back about 15 years ago. In the few years it was published, there was no better, more exhaustive journal on Disney history than this one, and I hope that Paul realizes just how many people owe him a big debt of thanks for his efforts in producing such a series of wonderful issues.
Anyway, this was an article I had written and illustrated for POV, detailing the way Disney's animators would often caricature the essential physical elements and mannerisms of the personalities who gave voice to the characters. Whereas it is quite an obvious ploy to use in a human character like, say, The Mad Hatter, basing his looks on that of comedian, Ed Wynn, it takes some clever doing to translate an actor's physical characteristics into that of an animal. I don't wish to repeat myself here, so please read the article to get a better idea of what I'm talking about. Hopefully, you can see from my caricatures how the Disney artists were similarly interpreting the actors' features into animal form.
Michael Sporn has written a very good article on his take regarding Disney using celebrity voices for the characters in "The Jungle Book". I certainly don't share his opinion of the film as a whole, but I certainly understand his criticisms of the voice talents. However, I'd like to share my own thoughts on why I believe that the situation was not quite the same in that film as it is in the rampant, celebrity-driven animated features of today.
Considering that "The Jungle Book" came out in 1967, I think it's fair to suggest that practically none of the principal voice actors employed were anywhere near their height of popularity when they recorded the soundtrack to the film. Phil Harris had been a popular radio personality on both his own show with wife Alice Faye, as well as previously playing the boozy, breezy buddy on Jack Benny's radio show. By the time "The Jungle Book" came his way, he'd been reduced to the occasional guest appearance on a variety or talk show and would have been virtually unknown to kids of the time. Likewise, Louis Prima was not a household name with kids either, having had his hit recording career about 10 years earlier, and even his Vegas show, which would have been geared more towards their parents, was also in its waning years by 1967. George Sanders was many years past his physical prime as a dashing leading man onscreen as either noble hero or nefarious cad, and was currently turning up as a character actor in mostly B pictures by then. Only Sebastian Cabot would have been a familiar voice to kids of that era, as he had just found fame on TV's "Family Affair" as the portly valet, Mr. French.
(Here's a taste of the wild antics of Louis Prima that led to the equally manic King Louie!)
These days, actors are hired for voicing animated characters based mostly on their recognition with contemporary audiences. So it is you get A list actors like Brad Pitt, Catherine Zeta-Jones and Michelle Pfeiffer all doing lead roles in Dreamworks "Sinbad", and Mel Gibson and Kevin Kline turning up as heroes in recent Disney features. Unfortunately, despite their considerable acting skills and marquee value, none of these actors, at least in my opinion, brought anything much to the roles in terms of vocal "personality". In other words, for all they brought to the performance, the studios could have saved themselves a lot of money and hired virtual unknowns who could give a reading at least as good as, if not better than the big name stars. Frankly, I much prefered the warm, delightful vocal performance of Jodi Benson in "The Little Mermaid", despite the fact she was a virtual unknown outside of her work on the Broadway stage.
I'd argue that all of the vocal talents used in "The Jungle Book" were hired more for the strength of their distinctive and charismatic vocal quality far more so than for marquee recognition. As a kid back then, I related to Baloo the bear because of the warm, rumbling voice of Phil Harris. To this seven year old kid, Harris brought a vocal quality and mannerisms to the role that resulted in pure cartoon magic when coupled with the equally appealing visuals provided by animators, Ollie Johnston and Frank Thomas. I didn't know who most of the voices belonged to at that time, but all of these characters were brought to life for me in a way that made "The Jungle Book" my favourite film back then and continues to be to this day!
Goodbye Dear Friend...
Yesterday I received the very sad news that my friend from my Walt Disney World days, Ralph Kent had passed away. It wasn't unexpected, as poor Ralph had been in declining health for awhile now and a mutual friend had recently informed me that Ralph's doctor had estimated he only had a few weeks left. In the dozen years since I'd left my Disney job in Florida, Ralph had gradually been getting health problems due to his diabetes, but what finally did him in was a year long bout with cancer. I'm not sure how old he would have been, but I'm guessing he must have been approaching 70 when he died.

I first met Ralph Kent back in 1976. I was just a teen kid at the time, but I was able to arrange a visit to the Walt Disney World art department during one of my family's annual vacations down to the Florida theme park. It was at that time I met character artist, Russell Schroeder, who is still a dear friend after all these years, as well as fellow artist, Harry Gladstone, both of whom would be instrumental years later in helping me start my own career with Disney. Ralph Kent was the head of the art department back then, and he was quite keen on some little Disney figurines I had sculpted and was showing to the guys down there. He said I should keep in touch after I finished my schooling and maybe they could get me down there working in the art department.
Sadly, a few years later there was a series of layoffs which saw the letting go of many in Disney's art area, as well as many in middle management, including Ralph. I believe Ralph was freelancing for about the next ten years or so, working on creative projects for Goebel and others. In the meantime, I had started my Disney career in the character merchandise division that was here in Canada, leaving my Ottawa home to come work for Disney in Toronto in 1984. Six years later, due to the help of Russell Schroeder, I was able to relocate down to Florida to take a position in that art department I'd always wanted to work for.
Coincidentally, not long after I started working at WDW in 1990 I was reacquainted with Ralph, who was in the process of being rehired by Disney as a character artist in their newly established Character Merchandise art department. It was great to see Ralph again after all those years, and we quickly became good friends and frequent lunch buddies. Ralph was also a regular fixture at a ramshackle little bar in Kissimmee called "The Big Bamboo", where he held court regaling Disney fans and tourists with stories of his life at Disney and sketching pictures of Disney characters for them on napkins and such. One time I remember he had been given some flak about that from one of the Disney execs who told him he couldn't draw Disney characters for people. Ralph said to him, "Somebody else told me I could". When the exec furiously asked him who had given him that permission, Ralph looked him in the eye and replied,"Walt did".
Ralph meant it too, as he had started his career back at the Disneyland art department in Anaheim sometime in the early 60's I believe, maybe before that. He said Walt would often drop by the studio and was quite friendly towards them all. According to Ralph, Walt actually encouraged the Disney artists to do little sketches for people when asked, as he felt that it was a nice little goodwill gesture. When Ralph was first approached in 1970 to relocate to Florida to head up the new art services department that would be set up at the brand new Walt Disney World opening in 1971, he was rather reluctant about doing so. You see, Ralph was passionate about being a Disney artist, as that had always been his dream ever since he was a kid himself. To now be thrust into the role of an administrator didn't sit well with Ralph. They assured him that the move would only be temporary, and that he would be brought back to his old job once things were up and running well in Florida. Unfortunately for Ralph, that never did happen, and so he was in a managerial position that, by his own admission, he didn't feel comfortable at. When he was let go in the round of layoffs some years later, I know it hurt Ralph like hell, as all he ever had wanted to be was a Disney artist.
I am glad to report, however, that once Ralph was hired back in 1990, he started to get the respect that had long been due him. Disney, to their credit, now treated him as a veteran artistic talent and, just several years ago when he had retired due to his ongoing health setbacks, the Company officially designated him as one of the "Disney Legends" that year. In addition, he was also presented with his own "Window on Main Street", in the Magic Kingdom in WDW, which I know was something that he took great pride in. Here is a photo of that window right above "Coke Corner" that I took on my trip there last year. That was also the last time I saw Ralph, when I'd gone back for a vacation in Florida after an absence of nearly ten years having stayed away. It was just wonderful to see him again after all those years.
Here's a photo I took of Ralph and his wonderful wife, Linda, while visiting their home. Despite his health problems and looking older, he was still the same ol' Ralph in his friendly, easygoing manner and everpresent big grin. He seemed to have taken things in stride, not dwelling on his problems, and was still talking enthusiastically about his creative projects that he still intended to pursue. We had a really nice visit, but when he told me about the recent diagnosis of cancer I was afraid that this might be the last time I'd get to see this dear man. Sadly, this turned out to be the case and today all the memories of our friendship are just flooding back into my mind. Ralph was a lovable guy who brought so many people a lot of happiness through his art and genuine warmth over his long and successful career at Disney. He will be missed greatly by all who loved him.
(By the way, the cartoon character that accompanies my caricature of Ralph is "Arlo Armadillo", a mascot I created for the Florida based Disney fan club, "The World Chapter", who were kind enough to honour Ralph upon his retirement from Disney with their own celebration. I had done this artwork for that particular event.)

I first met Ralph Kent back in 1976. I was just a teen kid at the time, but I was able to arrange a visit to the Walt Disney World art department during one of my family's annual vacations down to the Florida theme park. It was at that time I met character artist, Russell Schroeder, who is still a dear friend after all these years, as well as fellow artist, Harry Gladstone, both of whom would be instrumental years later in helping me start my own career with Disney. Ralph Kent was the head of the art department back then, and he was quite keen on some little Disney figurines I had sculpted and was showing to the guys down there. He said I should keep in touch after I finished my schooling and maybe they could get me down there working in the art department.
Sadly, a few years later there was a series of layoffs which saw the letting go of many in Disney's art area, as well as many in middle management, including Ralph. I believe Ralph was freelancing for about the next ten years or so, working on creative projects for Goebel and others. In the meantime, I had started my Disney career in the character merchandise division that was here in Canada, leaving my Ottawa home to come work for Disney in Toronto in 1984. Six years later, due to the help of Russell Schroeder, I was able to relocate down to Florida to take a position in that art department I'd always wanted to work for.
Coincidentally, not long after I started working at WDW in 1990 I was reacquainted with Ralph, who was in the process of being rehired by Disney as a character artist in their newly established Character Merchandise art department. It was great to see Ralph again after all those years, and we quickly became good friends and frequent lunch buddies. Ralph was also a regular fixture at a ramshackle little bar in Kissimmee called "The Big Bamboo", where he held court regaling Disney fans and tourists with stories of his life at Disney and sketching pictures of Disney characters for them on napkins and such. One time I remember he had been given some flak about that from one of the Disney execs who told him he couldn't draw Disney characters for people. Ralph said to him, "Somebody else told me I could". When the exec furiously asked him who had given him that permission, Ralph looked him in the eye and replied,"Walt did".
Ralph meant it too, as he had started his career back at the Disneyland art department in Anaheim sometime in the early 60's I believe, maybe before that. He said Walt would often drop by the studio and was quite friendly towards them all. According to Ralph, Walt actually encouraged the Disney artists to do little sketches for people when asked, as he felt that it was a nice little goodwill gesture. When Ralph was first approached in 1970 to relocate to Florida to head up the new art services department that would be set up at the brand new Walt Disney World opening in 1971, he was rather reluctant about doing so. You see, Ralph was passionate about being a Disney artist, as that had always been his dream ever since he was a kid himself. To now be thrust into the role of an administrator didn't sit well with Ralph. They assured him that the move would only be temporary, and that he would be brought back to his old job once things were up and running well in Florida. Unfortunately for Ralph, that never did happen, and so he was in a managerial position that, by his own admission, he didn't feel comfortable at. When he was let go in the round of layoffs some years later, I know it hurt Ralph like hell, as all he ever had wanted to be was a Disney artist.


(By the way, the cartoon character that accompanies my caricature of Ralph is "Arlo Armadillo", a mascot I created for the Florida based Disney fan club, "The World Chapter", who were kind enough to honour Ralph upon his retirement from Disney with their own celebration. I had done this artwork for that particular event.)
The "Freddy Moore Girl"!
In my last post I referred to the "Freddy Moore Girl" in describing the type of very cute and curvy cartoon girls that you would see in some of the Disney films of the 40's and 50's. Fred Moore was an animator who has become somewhat legendary to Disney animation aficionados over the years. He was largely self-taught, but with an innate ability to draw everything assigned to him with great visual appeal. Those who worked with him claim that he couldn't have done a bad drawing if he'd tried, so natural was his talent. I'm not going to give a whole history of Fred, suffice to say that he was the animator who really determined the final designs of the Seven Dwarfs, as well as having helped Mickey's design to constantly evolve into ever more appealing and animatable forms. In his off time, Fred was most renowned for his numerous sketches of cute, innocently sexy young girls, which were in high demand from his many fans within Disney's animation department. Fortunately for we Disney collectors, some of these sketches have made it onto the open market through various animation art auctions. I was lucky enough to have gotten the two that you see here:
This was my first acquisition, and it is somewhat unique in that he actually signed this one. Many times it appears that he did not, as I suppose he was tossing them off so fast that he probably didn't consider them particularly noteworthy himself. I love the "baby fat" on these girls - it's a shame that nowadays that look is not as fashionable as it was back then. I think they look very cute and cuddly, myself!
This was my second purchase several years later. What I find really interesting about this one is the fact that it's so unfinished. It's as if Fred got bored and left it before he finished up the ink outline. From my standpoint, it's neat just to be able to see how he worked: starting out with soft coloured pencil sketch, adding a few splashes of watercolour for substance, then finishing it with a somewhat more refined ink line. I always like to think the older sister resembles the young Natalie Wood!

Here is some more art that I have in my collection that relates to Fred Moore, whether or not any of these are actually his work. All three of these are clean-up pencil drawings from the "Pastoral" animation in "Fantasia". Yes, that's right, I said CLEAN-UP drawings, in a way that you'll never see them done now, sadly, due to the requirements of scanning them into the digital colouring system for the films being done these days. I just adore these drawings for the "sculpted" thick and thin linework. Just look at that first one particularly, of the centaurette shaking off the water droplets. That had to be done with a nice soft pencil, not too sharp, where the variation in line weight is achieved through the angle of the pencil and the pressure applied. You sure can't do that today with those silly, needle-thin mechanical pencils all the studios are using. Yep, we've lost a lot of the glorious craftsmanship from the past in this computer age we live in now. That's why my Disney animation art collection is limited to mostly the Walt era.
By the way, if you want to see a ton more of great Fred Moore drawings, check out Jenny Lerew's "The Blackwing Diaries" blog. She's far more knowledgable on his life history too, and her writings are really quite interesting. The bulk of her Fred Moore artwork seems to be in her archives, roughly from April 2006 through July 2006, with a smattering of stuff before and after as well. Definitely worth studying for all you animation students too!




By the way, if you want to see a ton more of great Fred Moore drawings, check out Jenny Lerew's "The Blackwing Diaries" blog. She's far more knowledgable on his life history too, and her writings are really quite interesting. The bulk of her Fred Moore artwork seems to be in her archives, roughly from April 2006 through July 2006, with a smattering of stuff before and after as well. Definitely worth studying for all you animation students too!
Me & 'Varo!
This is my buddy, Alvaro Cervantes. I've known Alvaro for over 20 years now, since soon after first moving to the Toronto area. This rascal was working at the time for "Lightbox Animation Studio", run by my friend, Greg Duffell. He was a real talented kid even back then, and he was always keen to show me what he'd been recently working on. Some years later, when I was going to be leaving my job as a character illustrator at Disney Canada in order to transfer down to WDW in Florida, I recommended that they hire Alvaro as my replacement. They did, and he ended up working there for about the next 10 years.
One thing that Alvaro brought to the job in addition to drawing skill, was a real talent for sculpture. He'd been dabbling in it for only a short time, but he really developed that ability in leaps and bounds. As a result, that department became far more involved in the design and development of dimensional toys for its various licensees, primarily due to Alvaro's initiative.
We've stayed in touch all through the years, including one time when Alvaro came down to visit me in Florida, where I got to introduce him to a bunch of the guys in the WDW art department, as well as several of the guys over at Disney Florida Animation (sadly gone now, having been shut down a few years ago.) Last week, Alvaro and I got together for lunch at Montana's and I suggested we should draw each other and post the results on our respective blogs. Here are our funny looking mugs for your amusement.
(Psst, don't tell Alvaro but, I only hang out with this tough looking hombre because it gives me street cred...)
Such a handsome lad...
I'd like to also give a plug to Alvaro's blogsite, which may be found here. You'll find all sorts of great sculptures on there that he's done for various clients including Disney, as well as stuff that he's sculpted simply for his own pleasure. Here's a photo showing many views of Alvaro's sculpture of "Wolverine" getting a colonoscopy. Hey, fighting supervillains can take its toll on a guy...
One thing that Alvaro brought to the job in addition to drawing skill, was a real talent for sculpture. He'd been dabbling in it for only a short time, but he really developed that ability in leaps and bounds. As a result, that department became far more involved in the design and development of dimensional toys for its various licensees, primarily due to Alvaro's initiative.
We've stayed in touch all through the years, including one time when Alvaro came down to visit me in Florida, where I got to introduce him to a bunch of the guys in the WDW art department, as well as several of the guys over at Disney Florida Animation (sadly gone now, having been shut down a few years ago.) Last week, Alvaro and I got together for lunch at Montana's and I suggested we should draw each other and post the results on our respective blogs. Here are our funny looking mugs for your amusement.


I'd like to also give a plug to Alvaro's blogsite, which may be found here. You'll find all sorts of great sculptures on there that he's done for various clients including Disney, as well as stuff that he's sculpted simply for his own pleasure. Here's a photo showing many views of Alvaro's sculpture of "Wolverine" getting a colonoscopy. Hey, fighting supervillains can take its toll on a guy...

Happy Birthday Lesley Ann!

The first time viewers saw Lesley Ann onscreen was in the 1965 TV production of Rodgers and Hammerstein's "Cinderella", which was itself a remake, coincidentally, of the 1957 telecast that featured her co-star from "Victor Victoria", Julie Andrews. Lesley Ann was so sweet in that role and I remember, when seeing that production when it was originally broadcast, having as much of a crush on her as a 5 year old boy could muster up at that age! Not long thereafter, I enjoyed Lesley Ann again in the two musicals she made for Disney, "The Happiest Millionaire" (1967), and "The One and Only, Genuine, Original Family Band" (1968), in both of which she was romantically paired with John Davidson.
Here is a clip from "Cinderella" with Lesley Ann as the sweet and innocent peasant girl. How could anybody not fall in love with those big, bright, brown eyes?
In contrast, here is the clip from "Victor Victoria" that I used to draw the caricature shown above. As you can see, Lesley Ann Warren has quite the range as an actress, being capable of portraying either the sweet good girl or sexy naughty girl with equal panache! After completing her work on "Victor Victoria", apparently Lesley Ann was quite distraught when she saw her performance up on the big screen at the film's premiere. She felt that she'd played it way over the top and that the critics would dismiss it as such. Fortunately, critics, audiences, and ultimately the Motion Picture Academy didn't agree with her self-assessment, and Lesley Ann's performance was acknowledged with a Best Supporting Actress nomination that year.
It's a shame that when Lesley Ann Warren first arrived onscreen, after some success on the New York stage, movie musicals were on their way out. I believe that her onscreen roles as a singer and dancer were pretty much limited to the four productions I've discussed here, although there was also a TV adaptation of a stage musical about "Superman", where she played Lois, that was apparently broadcast only once back in 1975. That's really too bad in my opinion, as I think Lesley Ann Warren was so vivacious in her musical roles that I wish she'd had the opportunity to do many more. She's certainly gone on to do many dramatic turns in both films and TV, but it's as a singer and dancer that I will always most appreciate this wonderful talented lady. Happy birthday Lesley Ann!

Addendum: Hey, what about this for a coincidence. Apparently Lesley Ann was in a recurring role on "Desperate Housewives" with our man Bob! I'm tellin' ya', that Newhart rascal sure does have great taste in TV mates! Suzanne Pleshette, Mary Frann, Lesley Ann Warren....whew!
"Bland" Be Banned!
John Kricfalusi has another provocative topic regarding "bland" character designs that can be found in this recent post. For the record, though I admire John's knowledge of Hollywood cartoons greatly, I often respectfully disagree with his stance on the characters and stories in the Disney features, as I find he's too dismissive of a lot of wonderful art. However, I do see his point this time around in regards to the way kids are often designed in the Disney films. I'll admit there is a generic template that Disney has adhered to in many of their kid characters, with only minor variations in the facial types.
John has posted a bunch of photos of famous Hollywood kids from live-action films of that bygone era, which he rightly acknowledges as having more personality traits and physical variation than their animated film counterparts. Just for fun, I've decided to draw some quick caricatures of 6 of his photo examples in an attempt to show how these particular kids could be adapted as animatible cartoon characters, with an eye to exploring different head shapes and facial features to show distinction of character "types", as well as unique and interesting silhouettes. The likenesses are only so-so, by the way. What I'm really trying to do here is show how a character designer could start with photo reference of a specific "type" as a jumping off point to creating a design that communicates that particular personality to the audience. So here they are:

1) Beaver Cleaver - The All-American Boy: I've also added a baseball cap to this likeness to exaggerate his distinction as the cleancut kid that would make his Mom proud, despite his propensity to get into typical boyhood dilemmas. Physically, the Beav has downward sloping eyes, buck teeth, and a square face. His facial features suggest a trusting look that communicates his naivete and basic goodness.
2) Bobby Driscoll - The Mischievous Imp: Bobby has pixie-like features in his slanted up twinkling eyes, small pug nose, and devilish grin. His face shape and placement of features are a series of 'V' shapes. You just know this kid is up to some youthful prank, but you can't help but like him. In his teenage years, Bobby of course was the voice and model for Disney's "Peter Pan". Here then is where I would disagree with John's assessment in a previous post of Pan as being "generic" in design. Pan was a deliberate caricature of Bobby Driscoll and is therefore quite a "specific" type in my opinion.
3) Will Robinson - The Inquisitive Whiz Kid: His long face, vertically stretched facial design, and slight build suggest a kid that would rather read books and build model kits than go out and play sports. He is the typical "Brainiac", quite fluent in math and handy on the computer.
4) Alfalfa - The Gangly Casanova: He of course was the oddball, awkward looking stringbean among "The Little Rascals", with his stretched out, skinny physical build, big expressive eyes, and that cowlick that shot straight up like an antenna. Yet despite his physical ungainliness, he fancied himself a "Lady's Man", always ready to serenade some young cutie with his off-key singing. I'd suggest that Disney's "Ichabod Crane" is the adult equivalent of this character type.
5) Opie Taylor - The Bumpkin: With his goofy gap-toothed smile, tussled "Sheep Dog" red hair, and a generous helping of freckles, Opie is the kid that's just made for running barefoot through a pasture, climbing trees, and gnawing on a big slice of watermelon. No big city living for this small town boy.
6) Danny Partridge - The Conniving Schemer - (I had to find a different photo to work from to draw this guy) His face is wider horizontally than the others and his narrow, shifty eyes also follow across that side to side facial pattern. His mod, uncombed 70's era long hair communicates that "Rock Star" self-assured sleaziness. You know by looking at him that he's up to no good, trying to make a fast buck by hustling some poor unsuspecting schlemiel.
These drawings are by no means the only ways to portray these distinctively different kid "types". There are so many varied approaches one could take to accomplish the same goal. The key, though, is making a concerted effort to study real faces of kids in order to come up with more "specific" characters as John K is always trying to encourage. Otherwise, by just designing something out of your head with no research, you're likely to end up with the same "bland" or "generic" character designs that we've seen in countless animated features and TV shows. As my Sheridan Character Design students soon become aware of each year, I insist on them keeping a sketchpad and using it to record all of the wonderful array of character types they see all around them. Also, I prefer that they take a more "caricatured" approach to drawing people, as this is the best way to develop unique and interesting personality types through humourous exaggeration and visual shorthand. Again, I'd like to thank John Kricfalusi for this interesting topic as a springboard for me to expand on the theme here on my blog.
John has posted a bunch of photos of famous Hollywood kids from live-action films of that bygone era, which he rightly acknowledges as having more personality traits and physical variation than their animated film counterparts. Just for fun, I've decided to draw some quick caricatures of 6 of his photo examples in an attempt to show how these particular kids could be adapted as animatible cartoon characters, with an eye to exploring different head shapes and facial features to show distinction of character "types", as well as unique and interesting silhouettes. The likenesses are only so-so, by the way. What I'm really trying to do here is show how a character designer could start with photo reference of a specific "type" as a jumping off point to creating a design that communicates that particular personality to the audience. So here they are:

1) Beaver Cleaver - The All-American Boy: I've also added a baseball cap to this likeness to exaggerate his distinction as the cleancut kid that would make his Mom proud, despite his propensity to get into typical boyhood dilemmas. Physically, the Beav has downward sloping eyes, buck teeth, and a square face. His facial features suggest a trusting look that communicates his naivete and basic goodness.
2) Bobby Driscoll - The Mischievous Imp: Bobby has pixie-like features in his slanted up twinkling eyes, small pug nose, and devilish grin. His face shape and placement of features are a series of 'V' shapes. You just know this kid is up to some youthful prank, but you can't help but like him. In his teenage years, Bobby of course was the voice and model for Disney's "Peter Pan". Here then is where I would disagree with John's assessment in a previous post of Pan as being "generic" in design. Pan was a deliberate caricature of Bobby Driscoll and is therefore quite a "specific" type in my opinion.
3) Will Robinson - The Inquisitive Whiz Kid: His long face, vertically stretched facial design, and slight build suggest a kid that would rather read books and build model kits than go out and play sports. He is the typical "Brainiac", quite fluent in math and handy on the computer.
4) Alfalfa - The Gangly Casanova: He of course was the oddball, awkward looking stringbean among "The Little Rascals", with his stretched out, skinny physical build, big expressive eyes, and that cowlick that shot straight up like an antenna. Yet despite his physical ungainliness, he fancied himself a "Lady's Man", always ready to serenade some young cutie with his off-key singing. I'd suggest that Disney's "Ichabod Crane" is the adult equivalent of this character type.
5) Opie Taylor - The Bumpkin: With his goofy gap-toothed smile, tussled "Sheep Dog" red hair, and a generous helping of freckles, Opie is the kid that's just made for running barefoot through a pasture, climbing trees, and gnawing on a big slice of watermelon. No big city living for this small town boy.
6) Danny Partridge - The Conniving Schemer - (I had to find a different photo to work from to draw this guy) His face is wider horizontally than the others and his narrow, shifty eyes also follow across that side to side facial pattern. His mod, uncombed 70's era long hair communicates that "Rock Star" self-assured sleaziness. You know by looking at him that he's up to no good, trying to make a fast buck by hustling some poor unsuspecting schlemiel.
These drawings are by no means the only ways to portray these distinctively different kid "types". There are so many varied approaches one could take to accomplish the same goal. The key, though, is making a concerted effort to study real faces of kids in order to come up with more "specific" characters as John K is always trying to encourage. Otherwise, by just designing something out of your head with no research, you're likely to end up with the same "bland" or "generic" character designs that we've seen in countless animated features and TV shows. As my Sheridan Character Design students soon become aware of each year, I insist on them keeping a sketchpad and using it to record all of the wonderful array of character types they see all around them. Also, I prefer that they take a more "caricatured" approach to drawing people, as this is the best way to develop unique and interesting personality types through humourous exaggeration and visual shorthand. Again, I'd like to thank John Kricfalusi for this interesting topic as a springboard for me to expand on the theme here on my blog.
I Think I've Ustinov Ink On Sir Peter!
I've always had a fondness for the various British character actors I grew up watching. Here's one of my favourites - the wonderful Peter Ustinov. He's such a fun actor to draw as well, as he has such an expressive face with that broad nose, mischievous glint in his eyes, and a very unusual mouth shape. I've seen a fair number of his films and have drawn him many times, though these three are probably the only ones I took to finished ink line.
Here he is in perhaps the first role I saw him in when I was a kid, in Disney's 1968 comedy, "Blackbeard's Ghost". Watching it today, I feel that Ustinov's presence probably raised the film up from being just another lightweight Disney comedy to something rather inspired. It looked like he had great fun hamming it up in the role of the ghostly pirate trying as best he could to make amends for all his earthly wrongs, so as to break the witch's curse on him and set his soul to rest. On a side note, I recall that I had a tough time drawing his co-star, Dean Jones, a Disney regular throughout the 60's and 70's. I drew this one originally for a fan club newsletter down in the Walt Disney World area, back when I used to work there in the early 90's.
This drawing dates back to 1979. (I feel so old!) Peter Ustinov was playing "King Lear" on the Stratford stage and my parents and I went to see the show. I had also done a full-colour painting of this, which I had framed up and presented to him backstage after the performance. "King Lear" is a very long play, and it was clear that Mr. Ustinov was tired, but he was still very gracious and chatted with us for about 10 minutes before heading home. It was quite a thrill to meet him and, yes, I got his autograph on my drawing!
This last drawing of Sir Peter Ustinov (yes, he'd been knighted by then!) dates back to 1996. He's definitely looking older and the bagginess of the flesh around his eyes has reduced the upwards slant that was evident in my earlier drawings. Just a year earlier, I'd taken my Dad to see him in a one-man show he did at The Royal Alex Theatre in Toronto called "An Evening With Peter Ustinov". Ustinov was an extremely witty raconteur, and the audience just loved him. My Dad had also been a longtime fan of his and it was a really special occasion for me to spend with him, as it was usually pretty tough to convince him to go see a show. He seemed quite keen to see this one, I'm happy to say, and he thoroughly enjoyed it. A very happy memory...
Sadly, the world said goodbye to Peter Ustinov in 2004. Happily though, he'd had a long and productive life and career. I heartily recommend seeing his many great films. "Topkapi" and "Hot Millions" are both a hoot!



Here's a short video of Sir Peter in action. You get a great sense of his storytelling abilities along with his great gift for mimicry. There's also a quick glimpse of one of his more famous fans sitting in the audience.
Finally, I can't resist ending off with the role that Peter Ustinov is famous for to Disney animation fans - Prince John in "Robin Hood". Here's a compilation of clips somebody was good enough to cobble together on YouTube. I think there is a very strong likeness of the actor in the broad lion nose and bright, slanted up eyes. Also, as I mentioned earlier, Ustinov has an unusual mouth shape with the upper lip protruding over his lower lip and the corners of his mouth stretched back when he talks. The Disney animators, most notably Ollie Johnston, have interpreted his mouth movements into the animation, resulting in a character design that is capable of producing that distinctive vocal sound. This is something I always tell my students at Sheridan to pay attention to in their own character designs - that the design has to be credible with the voice coming out of it. By analyzing the mouth shape and jaw structure, you can tailor the design perfectly to being able to create the given vocal quality and mannerisms.
Sadly, the world said goodbye to Peter Ustinov in 2004. Happily though, he'd had a long and productive life and career. I heartily recommend seeing his many great films. "Topkapi" and "Hot Millions" are both a hoot!
He Yam What Today's Cartoons Ain't

John Kricfalusi has a terrific post on his blog (link to his site at right) regarding the Fleischer "Popeye" cartoons now finally being released on DVD. I suspect John and I had similar childhoods, both being Ottawa boys. Back in the 1960's, Canadian kids only had access to our own home-grown TV channels: local affiliates of CBC, CTV and a handful of independents. We didn't get any American channels until the early 70's when cable was first introduced into Canadian households. As such, exposure to cartoons on TV was somewhat limited back then. "The Bugs Bunny / Roadrunner Hour" was carried on CBC Saturday evenings, and we had "The Wonderful World of Disney" (one of the titles of its various incarnations) every Sunday evening at 6 pm, also on CBC. Since Disney would only run a show with cartoons only once every five or six weeks or so, there really wasn't that much regular exposure to the Disney shorts, although that was still the era where Disney would have a couple of vintage cartoons accompany a new film release at the theatre, so it wasn't completely bleak.
However, that was also the era of the various kid's shows on local TV channels hosted by affable middle-aged fellows, sometimes in goofy costumes like "Howdy Doody's" Buffalo Bob. These shows were mainly comprised of whatever old theatrical cartoons were available to them cheaply to run to their heart's content. Fortunately, this meant that the old "Popeye" cartoons were on practically every day in lunchtime and after school timeslots. As such, back when I was really young, Popeye was my favourite cartoon character, by virtue of the fact that I had seen more of those cartoons than anything else at that time. Somewhere there's a photo of me at about age 5 or 6 holding these big solid plastic toy figurines of Popeye and Wimpy - great toys as I recall. I remember drawing Popeye and the gang all the time, (and the Goons!) and that was probably the catalyst that launched me into this lifelong pursuit of working as a professional cartoonist. Admittedly, as I saw more of the Disney animated features at the theatre in those formative years, they became my real passion in the medium, but I will always harbour a special fondness for Popeye the Sailor, and I will certainly be adding this new DVD set to my cartoon library.
PS: Rather than give my own summation of the Fleischer "Popeye" cartoons, I would rather point you to what John K. has written on his blog, as he certainly has covered all the bases far better than I could on why these cartoons are so great.
20,000 Leagues Under the Sea

Here's a drawing I did about 15 years ago, I think. It was done originally for a newsletter regarding all things Disney that I used to contribute to back then. "20,000 Leagues Under the Sea" is one of my favourite Disney live-action films. This is the type of film that I wish the Studio would do more of today with the kind of flair they used to be capable of. I suppose it isn't even possible anymore, though, as the look of that era of filmmaking was achieved through different means back then. Instead of the computerized imagery that supplements so much of today's epic films, back then they relied primarily on the skills of matte painters like the wonderful Peter Ellenshaw. I still think the results were far more lavish and appealing than what they do these days, but that's just me, I guess.
Shameless Plug

Hey, I might as well use this blog to help sell stuff I've worked on. This is the cover of the latest volume of "Walt's People", a labour of love put out by Didier Ghez, an avid Disney historian. (See the link to his "Disney History" site on the sidebar). I hope the books do well, as they contain an absolute wealth of wonderful interviews with various Disney creative legends conducted by the likes of Mike Barrier, Brian Sibley, Jim Korkis and many other noted biographers. I appreciate Didier having asked me to be the cover artist on this series, as it's a great venue for my caricature work. Go to Amazon.com right now and buy them all, okay?
Labels:
caricature,
Didier Ghez,
Disney,
Disney History,
John Musker,
Ron Clements,
Walt's People
Happy Birthday, Dave Smith!

I just found out yesterday that today is the birthday of Dave Smith, the originator and longtime curator of the Disney Archives, who recently retired from that post after having been with Disney for 40 years. Before Dave came along, Disney did not have an archives to protect and record their studio history. But Dave, who had originally approached the company to compile a bibliography on Walt Disney, was pretty much able to write his own job ticket and proceeded to create The Disney Archives from the ground up, building it over the years into an integral part of The Disney Company.
I was lucky enough to meet Dave back in 1980, several years before I started my own Disney career in Disney's Canadian merchandising division. My friend, Russell Schroeder, whom I'd known for a number of years from when he worked as a character artist at Walt Disney World, had put me in touch with Dave when I had planned my first trip to L.A. so I could see the Disney studio. Dave was a gracious host, showing me and my buddy, Chris, around not only the Archives, but taking us on a tour of the studio backlot and the Animation Building, which was then still the REAL Animation Building before it got booted off the main lot. It was also on this first visit that I presented as a thank you gift to Dave, the painted caricature that you see at the top of this post. From what I gather, Dave has had it up on his office wall ever since then, so I am very honoured by that. I was also rather flattered that the image of just Dave with the Donald Duck doll was used to accompany a regular column called Ask Dave in the long-running Disney Magazine.
I'd visited a number of times with Dave over the years, but my favourite memory was when I went out to see him on a subsequent trip and he told me he'd phoned Ollie Johnston, whom I'd first met on my initial visit to the studio and had corresponded with since, to let him know I was in town. Well, Ollie said he'd be happy to drop by to see me, so I got a wonderful surprise when Ollie showed up and Dave was gracious enough to let us have his office for awhile so we could visit and chat for about a half hour or so. I always thought that was so kind of Dave to do that, and that visit remains my most cherished Disney memory.
Once I started working at Walt Disney World's Marketing Art department in 1990, I got to see Dave several more times in his visits out to Florida and my visits to L.A. Unfortunately, I haven't been out there in the 16 years that have passed since I left Disney, but I sure would enjoy seeing ol' Dave again. So, Happy Birthday, Dave - and I hope you're enjoying your well deserved retirement after serving Disney, its fans, and all who utilized the Disney Archives over those many years since you first established it!
Here's a great interview where Dave explains how the Archives first came about:
Mangled

I came across this poster image earlier today for the upcoming Disney release, Tangled. Now, having seen both this and the recent theatrical trailer for the film, I have to say that I am not too impressed with what it's shaping up to be. As most of you know, Tangled is the new title for the film formerly known as Rapunzel. Why the silly title change? Well, it seems that the Disney brass are nervous about putting out another animated film with a girl's name as the title out of fear that it will turn off the boys in their targeted demographic. Personally, I think their decision is ill-advised.
When the trailer came out about a month or so ago, I was not very happy with what I saw (and heard). Overall, there seems to be a jokiness to the film - particularly a "cool and hip" sarcastic quality to the dialogue and expressions of the hero, Flynn Rider. Also, the trailer includes an inane pop/rock song playing over the action, which really has me worried about the mindset of this film. Interestingly, in the comments I've read on sites like Cartoon Brew and The Animation Guild blog, several commenters who claim to have worked on the film are doing their utmost to assure us all that the pop/rock song is not in the soundtrack, and that all of the music score is provided by Disney stalwart, Alan Menken. They also claim that the scene where Rapunzel traps Flynn limb by limb in her long golden locks is not actually in the film either, just animated for this "teaser" trailer. Fair enough, I suppose, although I wonder why they would spend all that time and effort to animate something exclusively for the trailer when I'm sure all of the artists are working long hours just to get the film completed on schedule. Doesn't make much sense to me, I'm afraid.
They go on to say that Tangled will be sincere in its storytelling, just as previous Disney fairy tales have been. If what these commenters say is true, then why is Disney's Marketing department so hell-bent on promoting this film as what it is not, instead of what it is? Because judging from both the trailer and this poster, the film seems more cynical than sincere, with all of the hip attitude that many of us have come to loathe in today's "entertainment". I'd like to believe that the film will be more in keeping with its classic hand-drawn predecessors in tone rather than emulating the schlocky Shrek saga. But frankly, I'm not convinced, and I suspect many others aren't either. And that's a real problem that the Studio is going to have to address head on.
I make no claim to know anything about the pecking order at Disney, but I'd assumed that, as head of Disney Animation, John Lasseter was the man in charge, answering only to Disney CEO, Bob Iger. If this is so, then John needs to get tough with Disney's merry Marketeers because, due to their misguided marketing they are undermining the integrity of this film and putting at risk all of the hard work of the animation staff in trying to create something of worth. John should be fighting them tooth and nail, using whatever professional clout he has (and I have to believe that's a formidable amount). And Bob Iger needs to support him on that, and not just go along with Marketing's efforts to promote this like a stupid teen comedy. Honestly, I really wonder about Disney these days.

Subscribe to:
Posts (Atom)